Surviving in the wild, exploring, running out of water in the desert and drawing your last arrow when a horde of undead surround you... all of those are part of the adventure. Let’s see how to make it fun, and work with your DM to find the right balance of realism and fun !
Resources
You can buy, trade or steal these to make your travels easier. No need to track individual units, but when the time calls for it their absence can be a problem.
Stress
Different situations will put a strain on these resources, and that’s when you need to consider how you use them.
Ration your water when walking in a burning desert. Hunt and Scavenge when you’ve been walking for miles. Count your arrows when you’ve been fighting all night.
Depending on the mood of the game, these can either be serious problems or simple narrative devices.
Realism
A little dose of realism can reinforce immersion, but too much can ruin the fun pretty quickly.
Examples of optional rules regarding realism
Counting Food, Water and Ammo precisely More armor and weapon damage Penalties and bonuses regarding weapon types Spears in close quarters vs firmly planted in the ground Consideration of armor types Soft and Hard armor vs slashing and blunt weapons Status effects like burning, shock, poison, concussions.
NEW SURVIVAL RULES IN THE EXPANSION PACK 🌳