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Shard Vocations

Warfarer

End of the line. Your enemies surround you and your weapons shattered against their armors long ago. They’re getting closer, and they sneer as they think victory is close. Show them why they’re wrong.

Overview

As a Warfarer, you’re a master of combat, and you can use all of your arsenal to control enemies and quickly dispatch them.
On top of various combat bonuses, your two main tools are Maneuvers and True Strikes.

Combat

Through years of training, cunning tricks or natural talent, you always have an edge on other fighters.
You can switch weapons for free once per turn.
Dual-wielding allows you to perform one extra attack without penalty.
Weapons have extra based on their types.
Knives: These weapons can be hidden at will.
1H Swords: You can deflect projectiles as it they were melee attacks.
2H Swords: You can make an opponent attack you once per round
Blunt Weapons: You can roll for Shove after an attack for free.
Axes: Inflicting a wound guaranties a Grapple.
Polearms: You can hit enemies in Close Range
Bows: You can nock an arrow for free.
Crossbows: You can use them one-handed

Tools

They are special actions you can take to gain the upper hand over your opponents:
You have access to a pool of D6 that you can use to perform these actions.
You start with 3D and regain them when resting.

Maneuvers

You can spend a Dice to:
Use one of the following effects on an attack.
Landing an attack stuns regardless of damage.
Your attack hits two enemies in the same range.
Counter attack when completely blocking an attack.
Attack someone getting into melee range.
Gain +1D to your next attack when you wound.
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