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Project:Numens(uncompressed)

Casity Sullivan
All data subject to change

([Online version](https://drive.google.com/drive/folders/1CdXBIeYaQTlRGcuYZ-nQgHwKnglaKclQ?usp=sharing
) allows you to comment and suggest *please comment though*)

![PN(SAoverFF)]
(https://drive.google.com/file/d/15nqrKDFUWPhSS7hE4mws0aRmHrwY75g6/view?usp=drive_open)

Composer:DTD/CAS
## System_Archive
DIRECTORY
- .[Project:Numens](#System_Archive)
* [Specimen_CATed](#Specimen_CATed)
* [Soul-Files](#Soul-Files)
* [Depictions](#Depictions)
[Arts](#Arts)
* [Novels](#Novels)
* [Beings Anew](#Beings_Anew)
* [Divinity](#Divinity)
* [Fogged](#Fogged)
* [Ice-olation](#Ice-olation)
* [The Cured Village](em)
* [Down Below](em)
* [YUMAtransmutation](#YUMAtransmutation)
* [Beings of Fabricated Nature](#Beings_of_Fabricated_Nature)
* [Music](#Music)
* [Concepts](#Concepts)
* [Events](#Events)
* [Venn:VAR](#Venn:VAR)
* [Reality Breach](#Reality_Breach)
* [Orenda](#Orenda)
* [Undying_Flames](#Undying_Flames)
* [Children_of_the_Mind](#Children_of_the_Minds)
* [Mana](#Mana)
* [Manifestation](#Manifestation)
* [Contracts](#Contracts)
* [Sacrifice](#Sacrifice)
* [Materials](#Materials)
* [Matrix](#Matrix)
* [Bonfears](#Bonfears)
* [Notes](#Notes)
* [Drafts](#Drafts)
## Foreign-Files
- .[Extra](#Foreign-Files)
* [Forgien-Files](#Forgien-Files)
* [Trem](#Trem)
* [Free WiFi](#Free_WiFi)
* [DOSS|1](#DOSS|1)
* [DOSS|2](#DOSS|2)
* [Icolation_MC](#Icolation_MC)
* [COMPLEX-E12](#COMPLEX-E12)
* [The First Breach](#The_First_Breach)
* [Things Like Rain](#Things_Like_Rain)
* [Governments](#Governments)
* [Factions](#Factions)
* [Covens](#Covens)
* [Retrival_Squad-BloodHounds](#Retrieval_Squad-BloodHounds)
* [Groups](#Groups)
* [Characters](#Characters)
* [Character-Files](#Character-Files)
* [Character-Interviews](Character-Interviews)
* [Beings](#Beings)
* [Being-Files](#Being-Files)
* [RT-1](#RT-1)
* [RT-2](#RT-2)
- .[Main_Page](#Main_page)

## Specimen_CATed

Entities

General term for incorporeal things(with souls?)


subDeity

A being of which has transcended into incorporeal form though any number of means(achievements of high level and quantity) or a spirit that has been brought to existence through mass coordination or an extreme will/faith towards an ideology.


subSouls

Entities of which are thinking consistently but aren’t able to interact with any beings other than shamans and mediums.


subSpirits

Entities are capable of interaction with beings and sometimes possessions(mainly through the assistance of life magics.


subGhost

A shattered entity of which thinks consitienly but information often becomes jumbled with unrelated information. They can possess beings easily though often it’s more like the being kidnapped is by them by running into them.


Wilderns

The general term for beings.


subHeros

Entities brought onto physical being by strong and large(quantity) of worship.


subDemons

Beings possessed by their own soul and a ghost soul that go through physical and mental abnormalities. The being’s soul and ghost soul will likely communicate thoughaffecton from the ghost soul is unlikely.


subBeings

Sentient beings of which may or may not have a soul.


subWitches

Beings that are possessed by both their own soul and a ghost soul however no abnormalities form in physical or mental wellness(though communication is still possible but less likely). They do, as with demons, gain substantial power boosts as well as longevity.


subShamans

Shamans are beings which ancestral connections with spirits(decades of contacts with entities). They are blessed with being able to perceive and form contacts with all entities.


subMediums

Known as lesser shamans and are often formed by a ghost becoming a hero(though with no information other than DNA of an existing species). They are only able to hear entities but not see or form direct contacts.


Monsters

Term used for creatures distant to typical humanoid beings.


subGoblins


subOrcs


subTrolls


subDevils




## Soul-Files

Empty Soul Template

Name-Information

ID Name(s):

ID Magic(s):

Hue pattern(s):

A or T


Sage-Information

ID Name(s): Entropy

ID Magic(s): Composite reconstruct

Hue pattern(s): Red, Violet

A


Crescendo-Information

ID Name(s): Aether

ID Magic(s): Hue nullify

Hue pattern(s): Blue-Turquoise

T


Cherise-Information

ID Name(s): Enigma

ID Magic(s): Mind duplex

Hue pattern(s): Green-Pink

A


Whiteout-Information

ID Name(s): Varian

ID Magic(s): Matter rebirth

Hue pattern(s): Dark blue

T


Geraldo-Information

ID Name(s): Apex

ID Magic(s): Electro circuit

Hue pattern(s): Brown-Lavender

T


Crimson-Information

ID Name(s): Penumbra, Kacie

ID Magic(s): Shadow control

Hue pattern(s): Red, Orange

T


V-ot-Information

ID Name(s): Angst

ID Magic(s): Environmental manipulation

Hue pattern(s): Yellow, Amber

A


Hon Goul Lairs-Information

ID Name(s): Pseudo

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