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User-Friendly VR Design

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User’s View

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Don’t suddenly change the user’s view [3]
Keep the user’s eyeline as constant as possible [7][9]
Let the user smoothly move their view
Keep the distance between related objects to a minimum [8]
Don’t freeze their view [3]
Make the user’s virtual body match their real one [30][31]
Reduce optic flow [31]
Add a persistent background if the world can be easily moved [36]
Avoid bright and flashing lights [13]
Make it obvious if you want the user to look at something
Avoid harsh color combinations [49]
Don’t suddenly change the user’s view [3]
Image
The video below shows how a fade-in/out animation can help movement feel less sudden
Game: SteamVR Home
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The video below shows how adding a vignette to the user’s view can help movement feel less sudden, and reduce motion sickness.
Game: Vertigo Remastered
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