Below is an example of UI with poor reactivity. It does have a sound cue to let the user know they’ve selected a menu item, but the item does not react in any way to being selected.
Game: Mission: ISS
Below is a similar example of poor reactivity, but this time the UI has no selection state/sound, and only plays a sound when it’s activated. The UI needs a hover state.
Game: Mission: ISS
Below is an example of a good reactive UI. The buttons have hover states so users can confirm what button they’re about to press. These buttons don’t make any sounds when pressed, but they do vibrate the user’s controllers which is a good way of providing feedback.
Game: Engage