Polar bear movement - too fast, drag feet? Research polar bear walk cycle
ROV experience
Update placeholder assets
Data is not updating the correct map
ROV only works in first desk
Adjust sensitivity of track pad (shouldn’t have to reach so far to move)
Flip the hand
Confusing on map orientation based on seating position
ROV started underneath desk
Make ice thicker?
Still a drift on ROV when hand is removed
Update ice drilling animation
New grolar bear model
Move narluga more central on the ice
Under ice
Seating arrangement
3 different views (server view different) - look at unity project
Server is correct view currently
Ice thickness more pronounced
Remove flat edge on side of iceberg
Algae on underside of ice corresponding to light luminance
Light shines through
Potentially more light? - match pod lighting in coral reef (light gets flicked on)
CPO
Slow down globe
Seating issue - turned the wrong way
Bleached Coral
Scale down
Add more grain and color variance to sound
Magnifying glass activity looks good for now
Coral
Seating incorrect
Scale
Sand
Light transition
Light peeking through
Replanting
Sand
Seating
Coral selection - revisit on next test
Instructor crashes at coral selection scene
Line pointer
2-27-24
Arctic
Rov needs to be slowed down (submerging animation)
The quadrants that are being mapped do not match up - it is relative to the instructor (instructors need to address the orientation of the flow and where they’re standing)
Controls for scanning the ice flow are off the desk
Crack by instructor foot - don’t want to step on it, but instructor can add to the narrative
Difficulty steering - Would there be a way to point at the screen instead of on the track pad? Could we project onto the piece of ice?
Values - currently placeholder values
Trackpad - hand is placed in middle of the trackpad and can get all of the quadrants and change speed
Can narluga swim through instead of on top?
New UI will improve experience
CPO
Globe is offset
need a beat between overview and coral selection experience
fix next arrow on desk to go to the next experience
update sizing and position of modals
Coral
Likes the interface - what Stephanie was picturing for the arctic initially
Steering the ROV through joystick
difficult to find third one (subtle color?)
Audio a little loud?
reality check info modal needs to be longer
Need Robin and Greg to provide input of where to place ___
Faculty: use of right or left hand?
Indicator for next button in coral activity
Add ceramic plugs below the coral fragments
Magnifying glass - bug with image, data is changing
Coral is not planting - unable to find red algae because image is not updating
status info models towards the end are hidden behind microfragmentation
Does a joystick make more sense for coral reef replanting?
SDK 8
5-6 weeks for migration
Moving ROV - different POV?
Top down ROV in coral reef experience?
Static map - can the map move along with you?
Is there a version of this that can be post-synchronous? Pre-recorded? AI?
CPO - made sense of purpose of experience
“This place is a hub of information that takes you to deal with the issues that we are having” - Walter to share Will’s video - shows narrative energy to provide urgency/meaning
Globe/screen in CPO - split attention? Cut beat out where globe first sits in front of you?
Showing mean of data vs distribution of data? What if students all get different values and then work together to find mean?
Course integration
Display how the ecosystem underneath the ice is impacted
Coral - real life example of micro fragmentation process
Narluga and grolar bear - show images of what they currently look like / arrange map to show crossover animal
Narrative (Peter and Stephanie) - pose this after a problem solver (fixing the bleached coral)
Script for recording
Trigger a more emotional narrative
How do we make this less of an exercise (being taught) vs being the researcher?
POC of a scripted version (recorded version)
Avatar voice to show people (marketing) - great opportunity
AI - the earth speaking to us
Dramatic intro that drives me into the activity
Material lends itself to well to an asynchronous experience
Session 2
Turning around the ROV (Kendall)
What if a student has a headset? Is standalone the future?
This production was built to transfer over to a quest 2
Can there be an option to do this asynchronously with students' own headset?
No motion sickness for first timers
More engaging than a typical classroom
How can AI fit into this?
Sounds on arctic to match coral
Hawaii with apostrophe
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