Below is an example of an object moving too quickly away from the user. While here the object’s speed was determined by the user, in general it’s best to avoid having objects able to move quickly away/near like this. The quickly changing focal point causes eye strain in VR.
Game: Rec Room
Below is an example [22] of moving objects done well- the cubes do quickly move towards the user, but they only travel a short distance so the user’s focal point doesn’t change much. The cubes actually start from very far back, but they are very small until they get close to the user.
Game: Beat Saber