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Immersive Classroom Exploration

What are we looking for

Interesting features or forms of interaction
New environments
Ideas for experiences that would work well in this environment
Solutions to problems we are aware of

Next steps:

Visit the pods again
get access to Canvases shell for class
Get Vive Focuses for Team
get a session on how to deploy our builds in the pod and do tests of our projects
get images of pod controls

Tasks
Name
Type
Assignee
Priority
Notes
Epic
1
Character Selection UI
UX Design
Shannon
Open
IC General
2
Faculty UI Improvements
UX Design
Daniel
Open
IC General
3
Joystick and Pointer placeholders for testing
Dev Design
Brayden
Open
IC General
4
Raise Hand Gesture Recognition
Dev Design
Jared
Open
IC General
5
Free locomotion and Teleport support
Dev Design
Brayden
Open
IC General
6
Top Down Map Navigation Locomotion
Dev Design
Tarun
Open
IC General
7
Open Ai integration into IC SDK - Input
Dev Design
Neel / Shashank
Open
IC AI POC
8
Open Ai integration into IC SDK - Output
Dev Design
Neel / Shashank
Open
IC AI POC
9
Loading Screen Activity
Game Design
Dev Design
Darrell
Open
IC General
10
Avatar Eye Tracking
Dev Design
Sarvani
Open
IC General
11
Sustainability Course Research
Content
Quinn
Open
IC Sustainability
12
Art History Course Research
Content
Quinn
Open
IC Art History
13
Center for Planetary Exploration environment and Desks
3D Model
Environment Design
Noami
Open
IC General
14
Loading Environment
Environment Design
Delaney
Open
IC General
15
Parthenon Environment Design
Environment Design
Kendall
Open
IC Art History
16
Group Seating guidelines
Game Design
Auryan
Open
IC General
There are no rows in this table

Known Locations and Models

Time travel Institute
Loading Environment
Art History Locations
Different forms of the student desks

Angkor Wat. Siem Reap, Cambodia. ...
Petra. Wadi Musa, Jordan. ...
Stonehenge. Wiltshire, United Kingdom. ...
The Parthenon. Athens, Greece. ...
The Great Wall of China. Beijing, China. ...
Taj Mahal. Agra, India. ...
Easter Island. Chile.

Known Courses

Sustainability:


Art History



Facts:

Classes can fit up to 32 students however the teacher can only see 12 at a time. What are ways this can be improved for student and faculty interaction.
Students must remain seated and there should always be a visual representation for the desk the students are sitting at
Students have a pointer tool and a joystick to interact with the environment beyond their normal hand tracking

Questions / Problems

How does a student raise their hand?
What are additional ways students can move around this environment
What are ways we can gives students more autonomy and agency while not letting them stray too far from the lecture topic at hand.
How does the faculty see the class?
How can we have students interact in these environments and at thier desks
button location
action
visual
Why can we only see 12 students at once?
technical limitation or design choice?
Can we show 32 students at once in a large scene?
Can we fake it? Give the teacher some 2d display of the group and make their avatars head track to each individual student then put npcs surrounding each student

UI/Features

Avatar selection screen during loading screen - UX
Some sort of loading screen activity to kill time while IC sets up
Improved UI/UX for IC menus. - UX
Scene selection
Scene controls
Class Manipulation
Close caption support - Dev
Use Pod Pointer as a marker
What's a way we can hide the desk when we want the student to have a more full view of their environment
Glass desk or some sort of transparency
Desk view toggle
Give students the ability to explore a model autonomously
Make the scaling process smooth with preset scale and position points
Note taking
Give capture options
Allow time pin points in experience
Allow experience recording
Have checkpoints in experience
Breakouts
Give time for students to explore independently
Give them models to explore on their own
Have an option to playback but give the autonomy to diverge from the playback



Environment Design Assignee



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