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User-Friendly VR Design

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Keep users’ hands or heads from clipping through solid objects [9]
Make the world reactive [19]
Smoothly transition between the real and virtual world [12]
Make the world intuitively interactive [19][38]
Clarify VR concepts for users
Add Audio Cues [10]
Keep the framerate high, at least 60fps but ideally 90+ [13]
Make virtual body parts accurately match real ones [40]
Keep users’ hands or heads from clipping through solid objects [9]
Image
When you try reaching into a wall in real life, your brain expects the wall to stop you. Seeing it happen in virtual reality however, especially if you feel immersed, can be jarring and throw off your brain’s proprioception.
Below is an example of keeping the user immersed- when the user tries to push their head through a wall, the game pushes them away to prevent an unnatural interaction.
Game: Mission: ISS
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