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Instructor UX Interactions
Dot Pointer
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The Dot Pointer puts a sphere in front of the user’s hand. This sphere is solely used for interacting with buttons and UI elements.
Pros
Simple
Easy to adjust
Cons
Limited range
Can initially be hard to notice
Use Cases
Physical buttons in the experience world
For example, a button to activate a machine or a button to open a door
Tablet linked to the instructor’s hand
Precise UI interactions
Swiping
Sliders
Testing Notes
The size of the sphere directly influences UI design.
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