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Instructor UX Interactions

Dot Pointer

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The Dot Pointer puts a sphere in front of the user’s hand. This sphere is solely used for interacting with buttons and UI elements.

Pros

Simple
Easy to adjust

Cons

Limited range
Can initially be hard to notice

Use Cases

Physical buttons in the experience world
For example, a button to activate a machine or a button to open a door
Tablet linked to the instructor’s hand
Precise UI interactions
Swiping
Sliders

Testing Notes

The size of the sphere directly influences UI design.


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