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Sessions Zero

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Sector

Campaign Map building and additional rules.

Hex Map Layers

The campaign map can be composed of different levels of view for a mix of views from locations on a planet out to the stars in the Sector. These maps will include all the notations needed to understand what known conditions a match would be played under. For example, the , any special , and/or what to use.
The intention is to have a Campaign be on a single map Layer, using the others for reference of the areas nearby. These layers will be built up and added together to create a full view of the Sector being used in the Campaign and will help drive the narrative of future Campaign based on the emergent narrative.

Planetary Map

Planetary and Orbital Hexes of the Planet
Each Planet or Planet Hex can be tagged with a Theater of War or other features relevant to games played at that Hex.
List of Terrain to be used for the Planet or Orbit.
ex: Ruins, Woods, or Industrial Terrain.
Use your best judgement for Terrain that is not listed, it isn’t supposed to be a hard set list of the only terrain to be used.

System Map

Star(s), Planets, Asteroid Belts, and other Features
Notations for Planetary and Orbital Assets that effect combat on this map level

Sector Map

Systems and “Warp Lanes” between them
Grouped into Sub-Sectors by "Natural" choke points and location of connected Systems

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