Skip to content
Gallery
WH40k Campaign
Share
Explore
Turn

icon picker
Consequences

Match results, Turn upkeep / income, and prep for the start of the next Turn.
Post-Match updates needed to be made to the Player’s Order of Battle or Assets.
For Winning a match, you receive 3 VP.
A Tie earns you 1VP.
0 VP is awarded for a Loss.
And -1 VP for a concession where no game is played while your Opponent get 1 VP and the match’s Mission Rewards.

Battle Honours and Scars

Battle Traits, Weapon Enhancements, Psychic Fortitudes, and Battle Scars are to be rolled, unless you can provide a compelling narrative reason for a manual selection (subject to veto by the Campaign Master). Crusade Relics are selected manually, as normal. Rewards gained as mission rewards may be selected manually, instead.
You may choose to roll on any single table, or you may roll on a combined table, composed of the core table and one other. For example, a Space Marine Captain which has earned a Battle Trait could roll on a table composed of the core traits plus the Adeptus Astartes traits.
Seek Perfection | 1 RP
Reroll a roll made for any Battle Honour. If that roll is made with multiple dice, you may reroll any or all of them. You may use this requisition on the same roll multiple times. This requisition costs 0 RP if the result rolled would have no effect on the unit or weapon chosen (for example, the Improved Sights weapon enhancement on a weapon that hits automatically).

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.