Communication -
hold for overpeeks/flanks cover each other’s backs until a course of action is decide upon If 10-15 seconds pass without communication, the plan automatically becomes to save/die to bomb KISS KISS KISS KISS KISS KISS KISS KISS KISS last known enemy positions impactful utility that the enemy is confirmed to have used/still has our current and upcoming utility Communicate potential plan Additional Info(warnings, cancel signals, triggers, etc.) Players confirm their understanding Player disagrees with plan Player suggests modification/solution modification is confirmed or denied Player briefly explains problem without solution The plan must be executed with full commitment AFTER it has been communicated Whoever is in control of the trigger calls the go signal Whether the plan was successful or not is irrelevant in our analysis of teamplay At the moment, even if someone who is has committed too early or is displaying a lack of commitment is right about the call, it will still be considered a mistake on their part Examples - Backsite, Peeking, Jett!
Tree, Holding, Omen!