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Procedures

Communication -

Playmaking in the Micro:
Pause
hold for overpeeks/flanks
cover each other’s backs until a course of action is decide upon
Ideation
If 10-15 seconds pass without communication, the plan automatically becomes to save/die to bomb
KISS KISS KISS KISS KISS KISS KISS KISS KISS
Communicate Context -
last known enemy positions
impactful utility that the enemy is confirmed to have used/still has
our current and upcoming utility
Communicate potential plan
Objectives
Methods
Additional Info(warnings, cancel signals, triggers, etc.)
Confirmation
Players confirm their understanding
Player disagrees with plan
Player suggests modification/solution
modification is confirmed or denied
Player briefly explains problem without solution
modification suggested
accepted or denied
plan canceled
objection vetoed
Execution
The plan must be executed with full commitment AFTER it has been communicated
Whoever is in control of the trigger calls the go signal
Whether the plan was successful or not is irrelevant in our analysis of teamplay
At the moment, even if someone who is has committed too early or is displaying a lack of commitment is right about the call, it will still be considered a mistake on their part
Positional Calls:
Position
Behavior
Agent
Examples - Backsite, Peeking, Jett!
Tree, Holding, Omen!






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