Building within Scrum Work-frame

UX/UI/Visual Designer Tasks

Since you’ll be combining UX, UI, and visual design in your tasks, here’s a more integrated workflow that incorporates all three disciplines. You can work through the stages simultaneously or in tandem, depending on the project’s needs.

Integrated UX/UI/Visual Design Workflow

1. User Research and Experience Mapping (UX)

Task: Conduct research to understand the user’s needs and expectations.
Conduct user interviews, surveys, and observations.
Create personas to represent key user types.
Map out user journeys to understand pain points and opportunities.
Deliverable: User personas and journey maps.

2. Information Architecture and Layout Planning (UX/UI)

Task: Define the structure and navigation of the app.
Develop a sitemap and user flow diagrams to show how users will navigate the app.
Create low-fidelity wireframes that focus on layout and user flow without adding visual elements.
Deliverable: Wireframes and sitemap.

3. Wireframing and Interaction Design (UX/UI)

Task: Design the core screens and interactions.
Focus on creating wireframes that outline how users will interact with the interface.
Create interactive prototypes for testing basic flows and interactions using tools like Figma or Framer.
Deliverable: Interactive wireframes or low-fidelity prototypes.

4. Visual Design and High-Fidelity Prototyping (UI/Visual Design)

Task: Design the user interface with a focus on aesthetics and interaction.
Apply the visual design system, including typography, color schemes, and iconography.
Convert wireframes into high-fidelity mockups that are visually polished.
Add interactive elements like hover states, transitions, and feedback mechanisms.
Deliverable: High-fidelity mockups and interactive prototypes.

5. Usability Testing and Iteration (UX)

Task: Test the designs with real users to gather feedback.
Conduct usability tests to evaluate ease of use.
Identify areas where users may struggle and refine the design accordingly.
Deliverable: Feedback reports and improved designs.

6. Design System and Visual Consistency (Visual Design)

Task: Ensure visual consistency across all screens and components.
Develop a design system that includes reusable components (buttons, forms, etc.) and guidelines for typography, color, and spacing.
Ensure all visual elements follow a consistent style across the app.
Deliverable: A complete design system with UI components.

7. Developer Handoff and Collaboration (UI/Visual Design)

Task: Collaborate with developers to ensure designs are properly implemented.
Provide detailed design specifications and assets (icons, fonts, color codes, etc.).
Review the development process to ensure that the UI is implemented as designed.
Deliverable: Design specs and final design files.

Examples of Combined Tasks

These tasks represent the blend of UX, UI, and visual design:
Create a responsive wireframe for the home screen that maps user journeys and establishes the layout.
Design the voting system (upvote/downvote), ensuring that both the interaction and the visual elements (icons, buttons, hover states) are engaging and easy to use.
Develop the UI for the search feature, focusing on the user experience and visual consistency, from layout to final visual details like typography and iconography.
Test the onboarding flow with users, gather feedback, and iterate on the design to improve both usability and visual appeal.

Daily Task Example

megaphone

This is the System to build, after the morning ritual ends.

A typical day working across UX, UI, and visual design might include:
Morning(11:00): Wireframe the layout for a new feature, mapping out user flows.
Midday(13:30): Convert the wireframe into a high-fidelity prototype, applying your visual design system (colors, fonts, icons).
Afternoon(17:00): Test the prototype with users, gather feedback, and adjust the design.
This blended approach allows you to touch on each aspect of UX, UI, and visual design throughout the design process. Does this cover the kind of tasks you were envisioning?

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