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Alternative Concept: Cargo Sort Arcade Game (Better for Younger Kids)


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Key differences from the original cooperative game:

Reduced Complexity: Less hours than for the truck/crane game, reflecting the simplified arcade mechanics and top-down view.
Simpler Physics System: Box pushing and magnetic clustering vs realistic vehicle simulation and crane operations.
Arcade-Focused Design: Bright colors, fast gameplay, and immediate satisfaction designed specifically for children and families.
Streamlined Development: No 2 role management, no realistic port procedures, no complex coordination mechanics - just intuitive box sorting with cooperative elements.
A simpler, more arcade-y approach that still communicates the importance of teamwork and efficiency in port loading! May work better for kids aged 8-13, or generally for audiences with shorter attention spans
This concept is a topdown game for two players, where each player controls a tractor-like machine with a scoop.
The game area is full of cargo boxes, each in 1 of 3 colors (lets say Red / Brown / Blue)
There are three conveyor belts at the top of each screen, in Red, Green and Blue
The goal is for players to push as many boxes into their correctly-colored conveyor belts as possible
There are physics for the boxes, so players can aim to push together a big clump of boxes for maximum points.
At the same time, they need to coordinate with each other to separate differently-colored boxes as cleanly as possible.
To make the game slightly easier, we can also make similarly-colored boxes tend to stick together, as if they are magnetized. This should help simplify the sorting aspect.
This is a more simplified, arcade game-y treatment for this display that may work more to get young visitors excited, than for education.


3B Alternate Base Estimate
Milestone ID
Milestone Name
Task
Detailed Deliverables
Sourcing
UX/UI Design & Audio
Eng Man-Hours
TPM & QA
Pass-Through Costs
Total Man-Hours
CA-M1
Design & UX
Arcade Game Interface Design
Game Arena Layout: Top-down view game field with optimal size for two-player coordination; Three color-coded conveyor belt positions with clear visual hierarchy; Starting positions for two tractor vehicles with intuitive control zones; Score display and timer interface optimized for competitive arcade gameplay.

Control System Design: Touch-based tractor movement controls with responsive directional input; Scoop operation mechanics for pushing and gathering cargo boxes; Intuitive control layout preventing accidental inputs during fast gameplay; Visual feedback system for successful box deliveries and scoring achievements.
Scoring and Progression: Point system rewarding efficient sorting and teamwork coordination; Bonus multipliers for pushing multiple boxes simultaneously into correct conveyors; Team cooperation bonuses when players work together to separate mixed box clusters; Session structure with escalating difficulty and clear win conditions for 60-90 second gameplay.
Arcade Aesthetics: Bright, colorful visual design appealing to children and families; Clear iconography and visual language for immediate game comprehension; Celebration animations and feedback maintaining high energy throughout session; Quick reset functionality for continuous museum operation and visitor turnover
In-house by WW
60
0
5
-
65
CA-M2
Audio Production
Arcade Game Audio & Music
Arcade Sound Effects: Tractor engine sounds with playful, non-realistic audio design; Box collision and conveyor belt delivery confirmation sounds; Scoop operation audio with satisfying mechanical feedback; Success celebration and point scoring audio cues (~20 WAV files, normalized for arcade play).
Interactive Feedback Audio: Touch input confirmation sounds for responsive gameplay feel; Box clustering and magnetic connection audio effects; Conveyor belt operation and sorting success fanfares; Timer countdown and urgency building effects maintaining game pace (~15 WAV files, <1s length).

Background Music and Ambiance: Upbeat arcade music building energy and excitement throughout gameplay session; Victory celebration music and session completion fanfares; Ambient port-inspired background audio without overwhelming primary game audio; Loop-ready WAV + MP3 versions optimized for continuous museum play (2 tracks, 90 seconds each).

Audio Balance: Sound mixing ensuring clear audio feedback without overwhelming museum environment; Volume optimization for shared space operation; Audio cue hierarchy prioritizing gameplay feedback and cooperative communication; Professional mastering for arcade-style engagement and visitor enjoyment
Pass-through Licensed Arcade SFX + Original composition
18
0
5
$600-900
23
CA-M3
Motion/Animation
Physics System & Vehicle Animation
Box Physics Animation: Smooth cargo box movement with realistic but simplified collision detection; Magnetic clustering effects for same-colored boxes with visual attraction indicators; Box pushing mechanics with satisfying weight and momentum feedback; Conveyor belt box intake animations with clear sorting confirmation and point award visualization.
Tractor Vehicle Animation: Responsive tractor movement with smooth acceleration and turning animations; Scoop operation animations showing box gathering and pushing mechanics; Vehicle collision feedback preventing overlap while maintaining fluid gameplay; Directional indicators and movement trails helping players track their tractor during fast gameplay sequences.
Arcade Effects Animation: Point scoring animations with colorful particle effects and visual celebration; Successful delivery confirmation with conveyor belt activation and box processing; Combo multiplier effects when multiple boxes are delivered simultaneously; Session completion animations with team score celebration and achievement recognition encouraging continued play
In-house by WW
40
0
4
-
44
CA-M4
Game Art
Arcade Visual Assets & Environment
Game Arena Art: Colorful top-down game field with clear boundaries and intuitive layout design; Three distinct conveyor belt designs with color-coded visual hierarchy; Background port-inspired elements maintaining arcade aesthetic without realistic complexity; Clean visual design optimized for quick comprehension and accessibility across age groups.

Vehicle and Cargo Assets: Cartoon-style tractor sprites with friendly, approachable design appealing to children; Three cargo box types with distinct colors and magnetic clustering visual effects; Scoop attachment animations and operational states showing box gathering capabilities; Vehicle customization elements allowing slight visual distinction between player tractors for identification.

Interface and Effects Art: Bright, arcade-style UI elements with large, touch-friendly buttons and clear iconography; Scoring displays and timer graphics with high visibility and instant comprehension; Particle effects for successful deliveries, combo bonuses, and celebration moments; Visual feedback systems guiding players toward optimal cooperation and efficient box sorting strategies.

Arcade Aesthetic Framework: Vibrant color palette designed for museum lighting conditions and visitor engagement; Typography and visual hierarchy appropriate for international family audience; Animation assets supporting fast-paced gameplay without visual clutter; Professional arcade game presentation encouraging repeated play and social interaction between visitors
In-house by WW
32
0
5
-
37
CA-M5
Physics Engine Development
Box Movement & Collision System
Box Physics Implementation: Realistic but accessible box collision detection with smooth movement physics; Magnetic clustering system for same-colored boxes with configurable attraction strength; Multi-box pushing mechanics allowing players to move groups efficiently; Conveyor belt interaction system with automatic box intake and sorting validation ensuring accurate scoring.

Tractor Physics System: Responsive vehicle movement with intuitive acceleration and turning characteristics; Box interaction mechanics allowing effective gathering and pushing strategies; Collision detection preventing tractor overlap while maintaining smooth cooperative gameplay; Performance optimization ensuring consistent 60 FPS gameplay with multiple moving objects and physics calculations.

Cooperative Physics Integration: Shared physics space allowing both tractors to interact with same box clusters; Coordination mechanics encouraging teamwork for efficient box separation and delivery; Physics-based strategy elements rewarding planning and communication between players; Balanced difficulty ensuring accessibility while maintaining engaging challenge for repeated play sessions
In-house by WW
0
40
10
-
50
CA-M6
Multiplayer Arcade System
Dual-Player Coordination & Scoring
Dual-Player Integration: Simultaneous two-player control system with independent tractor operation; Shared game state management ensuring synchronized physics and scoring; Player identification system with visual indicators distinguishing individual contributions; Cooperative scoring system encouraging teamwork while tracking individual performance for visitor engagement.
Arcade Game Flow: 60-90 second session structure with clear start, play, and completion phases; Difficulty escalation adding more boxes and complexity as session progresses; Victory conditions based on team performance with individual achievement recognition; Quick reset system for continuous museum operation with minimal downtime between visitor groups.
Performance and Reliability: Stable dual-touchscreen operation with responsive input handling for fast-paced arcade gameplay; Memory management for extended daily operation in museum environment; Error handling and recovery systems ensuring reliable continuous operation; Optimization for museum hardware specifications and consistent performance throughout operating hours
In-house by WW
0
36
8
-
44
CA-M7
Deployment & UAT
Arcade Game Testing & Museum Installation
Quality Assurance: Complete dual-player arcade gameplay testing with focus on physics stability and cooperative mechanics; Touch interface responsiveness validation for fast-paced arcade interaction; Balance testing ensuring fair and engaging gameplay across different skill levels; Session timing optimization for optimal museum visitor throughput and engagement.

Museum Integration: Optimized installation for dual 43" touchscreen setup with arcade-appropriate presentation; Staff training for game explanation and basic troubleshooting procedures; Quick demonstration capabilities for visitor onboarding; Performance monitoring and maintenance documentation ensuring reliable daily operation and visitor satisfaction
In-house by WW
2
8
2
-
12
There are no rows in this table
152
Sum
84
Sum
39
Sum
275
Sum

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