ARstrikes content production brief update
Product
We aim to shoot content for 2 products
We discussed ARstrikes in details previously. You are able to see ARtv in action in 2 video files below
Difference between two products is in type of the gun, target audience and style of the presentation.
Story
ARstrikes
We need to cover three different gameplay styles:
Shooting at preset targets — core of the gameplay is shooting precision Shooting at randomly distributed targets — core of the gameplay is search and capturing the target Shooting at moving targets that are able to shoot and damage you — core of the gameplay is to outperform the enemy Every gameplay style should include the following sequence:
1st person view of the gameplay 3d person view of the gameplay Please note that we should aim to create ‘one story sequence’ for each gameplay option but I would love to have simple single shot of action performed by every cast person. Let’s review timing in shooting plan and consider if this is feasible.
ARtv
We need to teel the story about the solution of the painful problem: existing laser based dry fire systems are not working on TV screens. Beam reflects from the screen and tracking camera doesn’t catch up. One should buy expensive projector+screen system to train. ARtv allows to use laser dryfire guns with your TV.
Overall sequence should look like this:
Laser based dryfire gun fails to work with TV screen Laser based dryfire gun works with gimmick solution - transparent veil covers the screen allowing the laser spot to be visible Introduction of the parts of the ARtv system standard dryfire system (projector, screen, tracking camera, pistol, rig, laptop) AR system (phone, TV, laptop, pistol, rig) Compatibility with different type of pistols angle to the phone screen angle directly into the barrel and phone camera wide shot that allows us to connect phone camera and TV screen shape visually Demonstration of setting up: installing app to the laptop installing app to the phone connecting tv and laptop through HDMI Sport (two type of ranges)
Style
I need final cut to be dense and short ~15 seconds.
I appreciate shots to be done for quick transitions.
We should build composition in a way I can make square and vertical out of it
You will find two style references below. These are not to follow literally but to give direction on the differences between two products.
This one is for ARstrikes. Key in this reference for me is that it acts on the ‘toy’ territory
Please, note that ARtv is different from ARstrikes in terms of target audience and mood. People of ARtv are more fluent users of the guns and use the system to improve real life skills. It should be on more serious and brutal side rather then ARstrikes.
Casting
I’m thinking about 3 persons now.
Male that might be a reference for gun owners, users of ARdryfire. He also could be ‘Father’ for ARstrikes. Also we will need ‘hand model’ for ‘studio’ shots
Please note that main cast for ARtv should have the experience with holding the pistol. He should know basics about the gun.
This is what I mean basics about the gun
Location
I’m thinking about three different settings now.
Spacious room for balloons Room with complex geometry for targets Room for zombies but I’m not sure what kind of space we will need to highlight the gameplay We will also need some kind of ‘studio setting’ with solid color background to make product shots