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Settlements

Town

Description

Towns reside within . Embed inside

Components

id
is_castle
level
background_crop_position
background_mesh
wait_mesh
gate_rotation

Example

<Town id="castle_comp_EN1" is_castle="true" level="1" background_crop_position="0.0" background_mesh="menu_empire_1" wait_mesh="wait_empire_town" gate_rotation="0.908" />


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