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TextureProvider
OnlineImageTextureProvider
var frame = MatrixFrame.Identity;
var cx = x + frame.origin.x;
var cy = y + frame.origin.y;
var cz = z + frame.origin.z;
Vec3 position = new Vec3(cx, cy, cz);
Mat3 rotation = frame.rotation;
MatrixFrame matrix = new MatrixFrame(rotation,position);
modelTableau.Initialize();
GameEntity entity = GameEntity.Instantiate(modelTableau.TableauScene,
"ship_a"
, matrix);
modelTableau.SetModel(entity);
modelTableau.SetTargetSize(400,800);
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