What's in a Game?

Mechanics

Mechanics 3.0
Mechanic Name
Mechanic Description
Num Games
Action Limits
There are a limited number of actions each turn
21
Area Control
You want to have the most territory
15
Betting/Bidding
Place wagers to own cards or do actions
6
Bumping Tracks
Advance up tracks to get bonuses or points
15
Campaign
Contains or is a campaign or connected missions
18
Co-op Play
Play together to win or lose together
36
Combotastic
You get a combo! We all get a combo!
11
Contract Fulfillment
You must collect bits and pieces to fulfill the contracts and win points
22
Deck Builder/Construction
Building during gameplay or constructing a deck ahead of time
39
Deduction
Solve puzzles/mysteries
15
Dexterity
Balance, flick, slap, or do something physical
5
Dice Feast
This game has ALL the dice or gameplay relies on dice
23
Digital Hybrid
An app is needed to play the game
5
Drafting/Marketplace
Pull cards/dice from a common collection/market place
77
Engine Builder
Take resources and covert them (over time) into more resources
21
Hand Management
You have a limited hand of multi-use cards
51
Hidden Movement
Things are moving around in secret that you must discover
0
Legacy
Permanent “irreversible” changes are made to the game
2
Level-Up
Characters level up and get more powerful
42
Matching
Match colors, shapes, or numbers (similar to set collection)
51
Memory
You should/have to remember where things are
3
Network/Route Building
Building routes, connecting points, creating a network
18
Overlapping cards
How the cards overlap (or don’t) is important to the gameplay.
13
Personal Goals
Everyone has their own personal goal to achieve each game
28
Pick & Pass
Pick a card and pass the rest to your opponents
7
Pick up and Deliver
Go and pick something up then bring it elsewhere
8
Player Elimination
Players go out until only the winner is left
3
Point Salad
There’s a million ways to score points at the end of the game
5
Push Your Luck
Keep playing and try not to explode the game
26
PVP Battles
You battle with the other players on the board
9
Random Events
Every turn (or at set times) you draw a random events which changes up
2
Random Goals
Each game sets up new shared goals you all to aim for
42
Resource Management
You have a variety of resources that you must manipulate.
6
Roll & Move
Roll or spin and then move that many spaces
10
Rondel Movement
Move around the board in a set order to take your actions
19
Set Collection
Similar to matching but you need set groups to match
30
Simultaneous Action
Everyone plays at the same time, then reveals for resolution
1
Social Deduction
One (or more) players are (or will be) a traitor or have a secret
3
Stat Management
Track your health, oxygen, mana in order not to die
54
Stealth
You are in hiding - don’t get caught!
5
Storytelling
It's important to tell/read the story as you play
29
Take That!
Get back at your opponents by making their life miserable
4
Tile/Card Placement
Where the tile/card is placed is important to gameplay
61
Timed
Get it done quick
4
Tower Defence
Defend the “castle” from waves of enemies
10
Trick-Taking
Follow suit, break trumps, and win tricks.
2
Trivia
You have to know stuff, real stuff, or pretend to know stuff
1
Unique Characters
Everyone (can) play characters with unique abilities
76
Worker Placement
Place cards/cubes/dice to do activities and block opponents
39
You against the Board
The game has a turn (and it is trying to kill you)
49
There are no rows in this table
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