Modern interactive media are reactive, context-aware, ambient, and ubiquitous - and embedded in everyday life. The challenge of developing interactive media that are engaging and effective is necessarily an interdisciplinary one, involving a blend of human and technological, applied and theoretical research, technology and application design.
This special issue aims to explore the connections and synergies between disciplines, and new interdisciplinary connections between them, in the creation of new forms of interactive media. The issue will bring together contributions from diverse domains including artificial intelligence, virtual and augmented reality, ubiquitous computing and human computer interaction.
Topics
Topics of interest for this issue include, but are not limited to:
Artificial intelligence
Deep learning
Pervasive computing
Human-computer interaction
Multimedia
Virtual reality
Augmented reality
Eye tracking
Wearables
Brain computer interfaces
Affective computing
Robotics and Vision
Image processing
Haptic interfaces
Computer vision
User experience
Important Dates
Submissions: January 30, 2023
Author notification: March 15, 2023
Revised papers: May 15, 2023
Publication: late 2023
Submissions
Submissions should be original papers and should not be under consideration for publication elsewhere. Extended versions of high-quality conference papers that are already published at relevant venues may also be considered as long as the additional contribution is substantial (at least 30% new content).
Authors should follow the formatting and submission instructions for Personal and Ubiquitous Computing at
During the first submission step in Editorial Manager select Original article as the article type. In further steps you should confirm that your submission belongs to this special issue by choosing the special issue title from the drop-down menu.
All papers will be peer-reviewed. Before any special issue is given final approval to be put into production, additional rigorous integrity checks are carried out by the editor-in-chief, editorial team, production office and by Springer Nature.
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