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Welcome to the Jingxiao project, a Discord gaming bot.

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Type
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Characteristics
Resource
Force
Characteristic
Agility
Characteristic
Constitution
Characteristic
Willpower
Characteristic
Intelligence
Characteristic
Charm
Characteristic
Charisma
Characteristic
Perception
Characteristic
Characteristics
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1
Content
🔢 Une caractéristique est représentée sous la forme d’un nombre float négatif ou positif :

... Immeasurable
150 Virtuoso
75 Talented
35 Trained
15 Average
5 → Clumsy
0 Incapable
-5 Weak
-15 Deficient
-30 Inept
-50 Disastrous

error
Nomenclatures can vary depending on the different characteristics.
info
The higher the number associated with a characteristic on the positive side, the more strength it provides to the character. Conversely, a high negative number for a characteristic indicates increased weakness for the character. This weakness can become extremely debilitating, even temporarily immobilizing the character.

Modifiers

The modifier is calculated based on the corresponding statistic, and then multiplied by the percentage chance to provide the bonus/penalty.
Modifier{ Charactéristique } / 1040 / 10 = 4
Bonus / Penalty{ Chance } * ({ Modifier } / 10)30% * (4 / 10) = 12%
A characteristic of -50 gives a modifier of -5, which results in a 30% penalty of -15%.
A characteristic of -24 gives a modifier of -2.4, which results in a 30% penalty of -7.12%
A characteristic of 0 gives a modifier of 0, which results in a 30% bonus of 0%
A characteristic of 40 gives a modifier of 4, which results in a 30% bonus of 12%
A characteristic of 94 gives a modifier of 9.4, which results in a 30% bonus of 28.2%
A characteristic of 150 gives a modifier of 15, which results in a 30% bonus of 45%

info
Factors such as the environment, the character's health state, etc., can modify this modifier.

Attributes Allocation

The character's race initially establishes a set of base characteristics totaling 120 points. Additionally, additional attribute points can be accumulated beyond this initial base. These additional points can be obtained through the character's archetype and other options available during its creation.

info
Attribute points can always be increased after character creation.

Characteristics Details
2
Type
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Force
Primary
Agility
Primary
Constitution
Primary
Willpower
Primary
Intelligence
Primary
Charm
Primary
Charisma
Primary
Perception
Primary
Force
Description
Determines its ability to handle massive loads and inflict significant physical damage.
Paliers
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5
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11
Name
Value
Superhuman
-
Titanic
150
Herculean
75
Athletic
35
Standard
15
Clumsy
5
Incompetent
0
Fragile
-5
Deficient
-15
Ruinous
-30
Catastrophic
-50
There are no rows in this table

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