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4 Player Chess
Chess with 4 players instead of 2. It can be partners or everyone for themselves.
45
2
4
2.93
Abstract
Grid Movement
Player Elimination
Four-Player Chess (Four-handed chess, Chess-4, and 4-Chess) is often credited to Capt Charles Verney, who was the first known to have documented the game in England in 1881. Four-player versions of chess probably have existed for hundreds of years prior to Verney in one form or another. Verney's four-player board consists of three rows added to each side of a standard 2-player board, and four complete sets of chessmen in four different colors. Modern four-player boards and colored pieces are available from several manufacturers. In Verney's version (1881), 4 player chess was a partnership game, and the object was to checkmate both opposing partners at the same time. In modern variants, four player games can range from partners, to cutthroat (every player for himself), to temporary alliances at will.
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Azimuth: Ride The Winds
45
2
4
2.00
Area Control / Area Influence
Grid Movement
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Chinese Chess
Use cannons and more to defeat the enemy General in his Palace across the River.
60
2
2
3.57
Abstract
Grid Movement
XiangQi, commonly referred to in English as "Chinese Chess", is played with 32 pieces (16 per player) on a board that is 9 lines wide and 10 lines long. As in the game of Go, the game is played on the intersections of the game board. The area of play is divided into two territories by a river in the middle of game board. In each territory there is a 3 line by 3 line palace, in which each player's respective General/Marshal is located. The object of the game is to capture the opponents's General/Marshal.
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Go
Use stones to control space in this ancient game with simple rules.
180
2
2
3.98
Abstract
Area Enclosure
By all appearances, it's just two players taking turns laying stones on a 19×19 (or smaller) grid of intersections. But once its basic rules are understood, Go shows its staggering depth. One can see why many people say it's one of the most elegant brain-burning abstract games in history, with players trying to claim territory by walling off sections of the board and surrounding each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.
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Mancala
Move your seeds strategically to capture your opponents' seeds.
10
2
2
1.63
Abstract
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called kalah. A player owns the six pits closest to him and the kalah on his right side. Beginners may start with 3 seeds in each pit, but the game becomes more and more challenging by starting with 4, 5 or up to 6 seeds in each pit. Today, 4 seeds per pit has become the most common variant, but Champion recommended the expert game with 6.
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Solitaire Chess
15
1
1
2.00
Abstract
Grid Movement
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Spirits of the Forest
Collect spirits and garner the most points by nourishing the many forces of nature.
20
1
4
1.35
Abstract
Card Drafting
Partnerships
Set Collection
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Tao Long: The Way of the Dragon
Manipulate the elements to control the dragons in an epic struggle.
20
2
4
2.63
Abstract
Grid Movement
Modular Board
Point to Point Movement
"There was something formless and perfect before the Universe was born. For lack of a better name, I call it the Tao." —Lao Tsu Tao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it, each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon, leaving that same board to be manipulated by your opponent on their turn. Among customizable scenarios and increasingly profound modes, both dragons will move, attack, block each other's way and seek dominance. At the end, there can be only one... that is, at least until the tides of change come once again.
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Skyrise
Visionary architects build a glorious new city in the sky.
90
2
4
2.00
Area Majority / Influence
Auction/Bidding
End Game Bonuses
Modular Board
Variable Set-up
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Little Drop of Poison
Poison your friends! You'd get more points for poisoning the king, but poison your friends anyway!
30
3
8
1.00
Cooperative Play
Player Elimination
Set Collection
The rats and the weasels have always been at each other’s throats. Tensions between them are at an all-time high. It isn't in their peasant natures to be overly aggressive. But what needs to be done can be done with a little drop of poison... Choose wisely and judiciously to be the best assassin! Play poison cards on each other and the king. You'll get points for killing the king, but also for killing other assassins.
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Edge of Darkness
Draft and upgrade cards to defend the city from monstrous threats.
120
1
4
3.44
Strategy
Cube Tower
Deck, Bag, and Pool Building
Open Drafting
Solo / Solitaire Game
Turn Order: Progressive
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Mission: Red Planet
Launch your rockets, sabotage the competition as you vie to control Mars.
90
3
6
2.20
Strategy
Area Control / Area Influence
Simultaneous Action Selection
Take That
Hand Management
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Weather Machine
Leverage research and lab experience to address extreme weather facing the world.
150
2
4
4.57
Strategy
Action Points
Set Collection
Tile Placement
Worker Placement
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Trickerion: Collector's Edition
In a Victorian steampunk world, magicians perform dazzling tricks for money and fame.
180
1
4
4.54
Strategy
Action Points
Action Queue
Catch the Leader
Dice Rolling
Simultaneous Action Selection
Tile Placement
Turn Order: Stat-Based
Worker Placement
Worker Placement, Different Worker Types
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Pandemic
Your team of experts must prevent the world from succumbing to a viral pandemic.
45
2
4
2.41
Family
Strategy
Action Point Allowance System
Cooperative Play
Hand Management
Point to Point Movement
Set Collection
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Civilization: A New Dawn
Build Wonders, expand across the map and develop your Empire.
120
2
4
3.11
Strategy
Area Majority / Influence
Modular Board
Race
Variable Player Powers
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Sheepy Time
Use your dream sheep to keep your human asleep and earn big points!
45
1
4
1.90
Family
Area Movement
Open Drafting
Push Your Luck
Race
Solo / Solitaire Game
Variable Set-up
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The Table Is Lava
20
2
4
1.00
Hand Management
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10 Minute Heist: The Wizard's Tower
You’re a thief on a mission. Get the best loot, fast! Be wary of cursed treasure!
10
2
5
1.17
Card Drafting
Modular Board
Set Collection
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Custom Heroes
Modify your cards as you play to help you win tricks in this climbing game.
45
2
6
1.61
Family
Hand Management
Ladder Climbing
Layering
Predictive Bid
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Dune: Imperium
Influence, intrigue, and combat in the universe of Dune.
120
1
4
3.02
Strategy
Card Play Conflict Resolution
Deck, Bag, and Pool Building
Delayed Purchase
Force Commitment
Increase Value of Unchosen Resources
Multi-Use Cards
Open Drafting
Solo / Solitaire Game
Tags
Take That
Turn Order: Progressive
Variable Player Powers
Worker Placement
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Bristol 1350
Catch a cart out of town while avoiding players secretly infected with plague.
40
1
9
1.52
Party
Deduction
Dice Rolling
Different Dice Movement
Hidden Roles
Player Elimination
Race
Semi-Cooperative Game
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Viticulture Essential Edition
Create the most prosperous winery in Italy from the Tuscan vineyard you've inherited.
90
1
6
2.89
Strategy
Contracts
Hand Management
Solo / Solitaire Game
Turn Order: Auction
Victory Points as a Resource
Worker Placement
Worker Placement, Different Worker Types
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Red Rising
Craft a hand of powerful characters from the dystopian world of Red Rising.
60
1
6
2.30
Strategy
Dice Rolling
End Game Bonuses
Hand Management
Open Drafting
Set Collection
Solo / Solitaire Game
Take That
Variable Player Powers
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SHASN: AZADI
What Will Freedom Cost?
180
2
5
3.50
Alliances
Area Majority / Influence
Events
Map Addition
Market
Scenario / Mission / Campaign Game
Semi-Cooperative Game
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Fractured Sky
Kingdoms compete to recover shards of fallen stars.
75
1
5
2.00
Area Majority / Influence
Constrained Bidding
Deduction
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Weirdwood Manor
Work together to battle time & malevolent monsters in a magical, ever-shifting manor!
120
1
5
3.50
Action Retrieval
Cooperative Game
Dice Rolling
Elapsed Real Time Ending
Events
Hand Management
Map Deformation
Modular Board
Role Playing
Solo / Solitaire Game
Variable Player Powers
Variable Set-up
Hegemony: Lead Your Class to Victory
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In Dreams
In Dreams is the award-winning slightly surreal storytelling game for one. Close your eyes and let the dream carry you through worlds never before imagined...
20
1
1
1.00
Abstract
Thematic
Storytelling
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Unconscious Mind
Through dreams, Freud's followers delve into their clients’ unconscious minds.
120
1
4
3.79
Strategy
Contracts
End Game Bonuses
Melding and Splaying
Open Drafting
Programmed Movement
Rondel
Set Collection
Solo / Solitaire Game
Tags
Worker Placement
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Unsettled
A cooperative survival game in the bizarre and wondrous reaches of deep space.
90
2
4
3.18
Campaign
Thematic
Cooperative Game
Dice Rolling
Modular Board
Variable Set-up
Worker Placement
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Mind MGMT: The Psychic Espionage “Game.”
Psychic rogue agents team up to track down the Recruiter in Zanzibar.
75
1
5
2.90
Strategy
Deduction
Grid Movement
Hidden Movement
Paper-and-Pencil
Point to Point Movement
Team-Based Game
Variable Player Powers
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Rise & Fall
Grow your civilization in a dynamically generated 3D landscape.
80
2
8
3.00
Area Majority / Influence
Deck, Bag, and Pool Building
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Mythwind
Open-ended game which blends asymmetrical roles and RPG progression.
9999
1
4
2.00
Campaign
Cooperative Game
Role Playing
Worker Placement
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Charterstone
Witness your city flourish and the board change forever as you play.
60
1
6
2.83
Strategy
Campaign
Card Drafting
Hand Management
Worker Placement
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions. Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
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Deception: Murder in Hong Kong
Interpret forensic evidence to solve a murder. Beware, the murderer may be among you!
30
4
12
1.61
Party
Hidden Traitor
Partnerships
Storytelling
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!
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Dethroned
3
8
1.33
Hand Management
Partnerships
Player Elimination
Take That
DETHRONED is what happens when a game developer is forced to play too much Mafia. DETHRONED takes the hidden-role genre and makes it faster, giving the power to kill in YOUR HANDS. Simple enough for parties, meta enough for board game geeks. A dynamic card game fusing Real-Time combat with the hidden-role genre. No turns. No waiting. Just lies and murder!
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Drinking Roulette
60
1
8
1.00
Betting/Wagering
Player Elimination
The Drinking Roulette contains 16 glasses for vodka which have their place around the roulette. Some of the glasses should be filled with vodka, some with water. Players bet red or black and those players who bet correctly drink one glass of vodka or water (they don't know). If a player bet 0 and guess, he/she drinks all the glasses. After drinking each player is allowed to leave the game. The last player in the game is declared the winner.
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Evolution: Climate
Adapt your species in an ecosystem of scarce food, predators, and a dynamic climate!
60
2
6
2.64
Strategy
Thematic
Action Point Allowance System
Hand Management
Press Your Luck
Secret Unit Deployment
Simulation
Take That
Evolution: Climate is a standalone game that introduces climate into the Evolution game system. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
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Adapt in a continually changing ecosystem in this interactive engine builder.
90
2
4
2.87
Strategy
Hand Management
Hidden Victory Points
Open Drafting
Take That
Victory Points as a Resource
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Joking Hazard
Now YOU can create a hilarious dirty three-panel comic with your friends!
30
3
10
1.07
Party
Hand Management
Simultaneous Action Selection
From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip. The creators said: "Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid. They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy. After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them."
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Love Letter
Can you get a letter to the princess or remove all your rivals? You win either way!
20
2
4
1.20
Family
Hand Management
Player Elimination
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!
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Onitama
Assert your martial prowess by harnessing the power of various animal spirits.
20
2
2
1.69
Abstract
Grid Movement
Hand Management
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
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Overseers
Use Chinese deities to draft humanity's Virtues and Vices to best suit your plans.
30
3
6
2.11
Card Drafting
Set Collection
Variable Player Powers
Voting
Since the beginning of time, two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will, and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good. Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices.
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San Guo Sha (Legend of the Three Kingdoms)
40
2
10
2.20
Party
Hand Management
Partnerships
Role Playing
Variable Player Powers
Throughout the rich history of ancient China, the Three Kingdoms has always been a chaotic and awe-inspiring time period. Larger than life characters such as the fierce SHU general ZHANG Fei, the cunning WEI warlord CAO Cao, and the legendary SHU strategist ZHUGE Liang have inspired generations of people with their stories of valor, deceit, and strategy. Legends of the Three Kingdoms replicate this historic age and allows players to assume the identities of these fabled heroes. Combining these heroes with role play, battle, deception, and other elements, we created a fun and exciting game that can be shared with many. Legends of the Three Kingdoms (a.k.a. San Guo Sha) is a card game based off the Chinese classical novel, Romance of the Three Kingdoms, and shares many rules with BANG!.
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Santorini
Use different divine powers to build and climb the towers!
20
2
4
1.78
Abstract
Family
Grid Movement
Tile Placement
Variable Player Powers
Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton. Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore.
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Sentinels of the Multiverse
A diverse cast of superheroes work together to foil the plans of evil villains.
60
2
5
2.50
Thematic
Cooperative Play
Hand Management
Variable Player Powers
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
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Sushi Go Party!
Pass sushi around a bigger table and take the best dishes. Save room for dessert!
20
2
8
1.34
Family
Party
Card Drafting
Hand Management
Set Collection
Simultaneous Action Selection
Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!
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Terraforming Mars
Compete with rival CEOs to make Mars habitable and build your corporate empire.
120
1
5
3.25
Strategy
Card Drafting
Hand Management
Set Collection
Take That
Tile Placement
Variable Player Powers
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
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The Godfather: An Offer You Can't Refuse
60
5
20
2.00
Party
Hunt for those who would take sides against the family. The Godfather: An Offer You Can't Refuse is a mafia-style, deductive party game based on the iconic film trilogy by Francis Ford Coppola that starred Marlin Brando as Don Corleone. In this card game, players play as either members of the Corleone crime family or undercover cops trying to end the reign of the Corleones. Played out over several rounds, the tension of the game comes in trying to figure out who's on which side, and never knowing when you might receive an offer you can't refuse!
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The Ravens of Thri Sahashri
Trapped in the prison of her own mind, Ren has only one chance at survival - Feth.
45
2
2
3.41
Thematic
Cooperative Play
Pattern Building
Press Your Luck
Tile Placement
The Ravens of Thri Sahashri is a two-player cooperative card game. One player is playing the girl Ren who has lost her memory; the other is the detective trying to repair it. The game is about trying to communicate as well as possible by simply the choice of cards. (Note: "Thri Sahashri" is the buddhist term for a trillion worlds combined, which in this case means "the other plane".) Of a deck consisting of cards of five colors and numbered 1–5, the Ren player draws four cards and keeps them face down. The goal for both players is to ensure that when the hand ends, the playing field has cards of these colors and these colors only.
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The Resistance: Avalon
Who can you trust? A game of social deduction set in King Arthur’s legendary realm.
30
5
10
1.77
Party
Hidden Traitor
Memory
Partnerships
Simultaneous Action Selection
Variable Player Powers
Voting
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Tiny Epic Quest
Push your luck to fight goblins, explore temples, and learn spells.
60
1
4
2.56
Strategy
Area Movement
Dice Rolling
Modular Board
Press Your Luck
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.
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Fog of Love
Two lovers with different personalities and goals try to navigate a relationship.
120
2
2
2.28
Thematic
Cooperative Play
Hand Management
Role Playing
Simulation
Simultaneous Action Selection
Storytelling
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Monopoly Gamer
Defeat Bowser and earn property points in this quick playing take on the classic.
60
2
4
1.19
Family
Roll / Spin and Move
Set Collection
Stock Holding
Take That
Variable Player Powers
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Ultimate Werewolf: Deluxe Edition
Pesky Werewolves have invaded your village. Find them, or be eaten trying.
30
5
75
1.39
Party
Hidden Traitor
Partnerships
Player Elimination
Role Playing
Variable Player Powers
Voting
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Space Cadets
Save the ship and accomplish your mission through realtime puzzle minigames.
120
3
6
2.75
Thematic
Cooperative Play
Dice Rolling
Grid Movement
Memory
Modular Board
Pattern Recognition
Press Your Luck
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Trajan
Manage and rule all aspects of Ancient Rome with a clever action selection mancala.
120
2
4
3.67
Strategy
Area Movement
Card Drafting
Hand Management
Set Collection
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Castles Of Burgundy: Special Edition
Plan, trade, and build your Burgundian estate to prosperity and prominence.
90
1
4
2.79
Strategy
Dice Rolling
Set Collection
Tile Placement
End Game Bonuses
Grid Movement
Solo / Solitaire Game
Team-Based Game
Worker Placement with Dice Workers
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.
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The Castles of Burgundy
Plan, trade, and build your Burgundian estate to prosperity and prominence.
90
2
4
3.01
Strategy
Dice Rolling
Set Collection
Tile Placement
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.
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Set
Race to find a set of three among the twelve cards.
30
2
20
1.69
Abstract
Family
Pattern Recognition
Set Collection
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Nefarious
Become a mad scientist and create inventions thanks to which you'll conquer the world.
45
2
6
1.74
Family
Hand Management
Simultaneous Action Selection
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Puerto Rico
Ship goods, construct buildings, and choose roles that benefit you more than others.
150
3
5
3.29
Strategy
Variable Phase Order
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
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Whitehall Mystery
Work together to chase a hidden killer through the foggy streets of Victorian London.
60
2
4
2.20
Strategy
Thematic
Partnerships
Point to Point Movement
Secret Unit Deployment
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Pax Porfiriana
Mexico is well worth a betrayal!
120
1
6
3.51
Strategy
Card Drafting
Simulation
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Wingspan
Attract a beautiful and diverse collection of birds to your wildlife preserve.
70
1
5
2.37
Family
Strategy
Card Drafting
Dice Rolling
Hand Management
Set Collection
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Escape from the Aliens in Outer Space
It's humans vs. aliens in a game of hidden movement and bluffing. Who will survive
90
4
8
1.92
Strategy
Thematic
Grid Movement
Hidden Movement
Secret Unit Deployment
Variable Player Powers
Hidden Roles
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Sleeping Gods
Voyages of the steamship "Manticore" and her crew on the Wandering Sea.
180
1
4
3.11
Thematic
Cooperative Play
Hand Management
Storytelling
Push Your Luck
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Sequence
Choose wisely to get 5 chips in a row. Play defense to slow your opponents down.
30
2
12
1.34
Family
Hand Management
Pattern Building
Team-Based Game
Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally. The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.