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Maria Bougioukos

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Maria Bougioukos

Address: 17842 Maplehurst Pl. Canyon Country, CA 91387
Phone: (661) 478-5850

Education

Bachelor of Science in Landscape Architecture - California State Polytechnic University-Pomona,
Pomona, CA — Sep, 2007 - Jun, 2012

Professional summary

Senior Product Designer with 10+ years of experience designing enterprise software, including 2D (Web and Native) and XR (VR, AR, MR) Software.
Skilled in problem-solving and leading teams, with a strong ability to communicate effectively, build modular systems from the ground up, and devise creative and dynamic solutions.

Skills

Product Design
Accessibility Design
User Research
Design Leadership
Information Architecture
Project Management
User Experience Design
Cross-functional Collaboration
Design Systems

Employment history

Founder/Senior Product Designer
SpiritXR, Los Angeles, CA — May, 2023 - Current
Co-founder of a Virtual Reality Experience company that builds immersive entertainment technologies for the social VR space.
Collaborated with cross-functional teams to ensure seamless integration of design elements.
Participated in brainstorming sessions to generate new ideas for future projects.
Vetted designs in full by testing work, developing new iterations and validating final results.
Managed multiple projects simultaneously while meeting deadlines and staying within budget constraints.
Designed and developed innovative product concepts based on market research.
Conducted user testing and gathered feedback to improve product functionality.
Conducted regular design reviews to evaluate progress against project goals and timelines.

Senior Product Designer
Nanome, San Diego, CA — Jul, 2022 - May, 2023
Acted as the Lead for the design team and liaison between Design and Engineering teams.
Brought in new systems and approaches for the Product Team.
Created user flows, software architecture diagrams, prototypes in 2D and 3D (For mixed reality and Virtual Reality, presentations for new concepts, design systems, prototypes, protocols for design team and engineering to test new concepts, a entire process flow with included protocols and resource allocation to assure a clean product development process from start to finish).
Worked on Prototypes for both 1.0 and 2.0 software, Multiple plugins, Design system and the accompanying methodology and protocols, an internal data processing machine powered by AI to process user interviews and other data, a hybrid Atomic Design and Information Architecture based structure for processing data with AI's, tested AI's to find optimal prompting procedures and use cases.
Hardware used to work: PC, Mac and several VR/MR headsets.
Software used to work: Figma, Coda, G-suite

Senior Product Designer
VirTrial, Glendale, CA — Apr, 2020 - Aug, 2022
Acted as the design team Lead and liaison between Design, Engineering and QA teams.
Conceptualized concepts, mapped user flows, created user personas, conducted user research, created & managed the v3 design system, designed components and prototypes, created presentations, conducted testing and maintenance of VirTrial's products.
Adapted the Telemedicine Software to become Virtual Clinical Trial Software after SnapMD was acquired.
Hardware used to work: Mac, PC, android and apple tablets and mobile phones.
Software used to work: Figma, Abstract, Notion, Azure, G-suite

Product Designer
SnapMD, Glendale, CA — Sep, 2018 - Apr, 2020
Completely re-designed the Telemedicine system for Patient, Provider and Admin facets of the software.
Built and maintained a modular design system (v3) from scratch based off of Atomic Design principles.
Built an analytics dashboard with Logi integration.
When product was adapted to become a Virtual Clinical Trial software, I worked on the updates.
Conceptualized components and prototypes, mapped flows, conducted user research, created user personas, conducted QA, created and managed work tickets, designed, tested and maintained all of SnapMD's Telemedicine products (Virtual Care Management), for Health Providers, Administrators & Patients.
Hardware used to work: Mac, android and apple tablets and mobile phones.
Software used to work: Sketch, Figma, Zeppelin, Abstract, Invision, Miro, Aha!, Azure.

Design Consultant
Primr LA, Los Angeles, CA — May, 2015 - Apr, 2020
Primr was an independent design consultancy. I served as a contractor with a variety of agencies and brands. The focus of the services I offered were UX/UI and Product Design & Strategy, Immersive Marketing Experiences, as well as Branding & Identity.
Clients I worked with included: Netflix, Covergirl, Wells Fargo, Warner Brothers, BET, Musical.ly, OM Digital, Delta Brain, Compute for Cancer, CarrierX, FreshBytes (formerly WirelesslyLinked), Delta Brain, Toi, Noribachi, Synapse Partners.

International Print Coordinator (Contractor)
The Walt Disney Studios — Jan, 2018 - Mar, 2018
Coordinated and assisted with management international print campaigns for Disney, LucasFilm and Marvel.
Worked with various vendors to coordinate and plan for print campaigns which would appear in theatres, malls, premiers and more.

Print Designer (Contractor)
The Walt Disney Studios, Burbank, CA — Dec, 2016 - Dec, 2017
Designed various localized printed media for Disney, Marvel, Lucas Films, and Pixar movies including posters, banners and billboards.

Founder, Creative Director
Brāv, Santa Monica, CA — Feb, 2013 - Jan, 2015
Ran a full Service Creative and Consulting Agency Specializing in startup companies.
Offerings included: Product development, Marketing, Branding, Web development, Search Engine Optimization, Content Creation, Packaging Design, Sourcing, Production, Distribution, Campaign management, Graphic design and Media Production.
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