Role: Head of Product Design
Name: Lucy Huzenko
E-mail: lukaguzenko@gmail.com
Telegram: @luka_guzenko
Location: Hamburg (Germany)
Experience
👥 Head of Human-Centered Design - 2 years
👥 Product Design Lead - 4 years
🧠 UX design - 11 years
👁 UI design - 15 years
Experience
Head of Human-Centered Design
Maximize the potential of the project team Identifying the strengths and weaknesses of each person Help your team members grow by bringing out the best in the design department Managing design projects from start to finish Compliance to ensure that design efforts are aligned with customer needs and business goals Experience guiding UX and other design teams through the creation and application of UX strategies Ability to turn user research into representative personas, user stories, user journeys, storyboards, and other design thinking representations Product Design Lead
Custdev to initially test hypotheses or identify important user needs Creation of design/prototype Prototype testing: UX testing within the company, A/B testing (Maze, Lysna) Observing users after publishing updates (FullStory) Working with analytics (by geo, by age, engagement funnels) UX Design
11 years
Interaction patterns, CJM Definition of metrics, KPI Interface prototype, User Flow Analytics, working with performance indicators UI Design
15 years
Wearables Devices Interface Design Presentation web/mobile project Projects
Product design / UX / UI (Full Stack Apps)
International online casino that has received many awards:
CryptoPay (NDA)
UX / UI (Full Stack Apps)
Crypto wallet for buying, selling, transferring, receiving money
UX / UI (Full Stack Apps and Web Design)
Idea.
Kwippy - is a social network, where users can share their photos. However, this is not an easy task, because the application is based on challenges. Challenges are the way of app gamification and have activity time frames. Therefore, users can participate in a challenge and publish their posts in a certain period of time. The number of challenges per day is not limited.
At the MVP stage of the project, only Product Administrators could create some challenges. But as a second step will be developed a new functionality for challenges creation by every user.Â
Goals.
The main development goal is to deal with the comprehensive and diverse functionality of the application. An important aspect - the functionality should be accessible and easier to use.
Analysis.
I had to analyze and prioritize all the elements, since there had been a high risk of screens overload. Due to the research and our analysis were created user scenarios in order to determine which information was the most important.
While the Information Architecture for the web site was being created, the Flow map was designed for the mobile application, as it was very important not to miss the key steps when creating the Challenge and at the same time not to break the logic and sequence of actions.
UX / UI (Full Stack WeDesign)
Visualize Your Team’s Email Activity.
UX / UI (Full Stack App and Web Design)
Idea.
Automatic irrigation system. Devices that can be configured through the administrative web user panel.
Analysis.
Setting and displaying indicators of the watering a lawn and a garden. After analyzing all the data that should be displayed and configured, the main goal was not to restart the user admin panel and make it as simple as possible for understanding and using.
Solutions.
The most difficult part of such projects is informational and not overloaded to display the home screen dashboard. After analyzing the list of data, such as Temperature, Precipitation, Rainfall Accumulation, it was decided to display the user-defined irrigation schedule and the zones in which you could change the settings.
UX / UI (Full Stack App Design)
Smart Home application
UX / UI (Full Stack App and Web Design)
F4A app allows you to shop for products. The user can select their favorite supermarket directly in the application and find all the products of the day to pick up on the spot! Find tips and recipe videos inspired by the products of the day. F4A educates, advises and democratizes environmental responsibility for food.
Skills
Hard Skills
Drafting of a design document High-fidelity prototype creation
Soft Skills
Communication: Confident communicator with colleagues below, above and beside; ability to convince stakeholders of the effectiveness of design principles and the value they bring to the business Critical Thinking: Ability to see the big picture and delve into the details; ability to solve complex design problems and create frameworks from these design solutions Collaboration/Teamwork: Inspire with a deep understanding of the personal motivations of team members; experience interacting and influencing cross-functional teams Problem Solving: Constantly researching new methods and patterns for my problem-solving toolkit; using creativity from a broader perspective in terms of rethinking issues and approaches; product and design solutions based on a deep concern for the user Susceptibility to Feedback: Ability to guide user research and create new frameworks to approach user analytics; ability to collect information from user interviews, interactions, and observations
About me
I started my career as a graphic designer working in a glossy fashion magazine, gaining experience with graphic editors such as Photoshop and QuarkXPress. Over the years, I have evolved from creating logos and preparing designs for printing to web and mobile design. My journey has taken me through various levels of design, from UI to deep UX processes. I manage a team of 7 designers and 3 researchers, having created products nominated for industry awards. I have also been involved in revising development methodologies, conducting qualitative and quantitative researchers.
Teaching Experience: Teacher of "UX/UI Design" at GoIT School, over 5 years of mentorship experience.