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Coding Principlces

Baisc Principles for Starting your C # Journey
Last edited 163 days ago by Kayla Oldow

The basic principles of coding:

Syntax: Coding languages have a set of rules, syntax, and structure that programmers use to create computer programs. The syntax is the foundation of coding, and it is essential to write code that follows the correct syntax.
Logic: Programming is all about logic. It is the ability to think logically and solve problems in a structured way that allows programmers to create efficient and effective code.
Modularity: Modularity is the practice of dividing code into smaller, more manageable pieces. This makes the code more readable, maintainable, and easier to test.
Efficiency: Efficient code is essential to make sure that programs run as fast and smoothly as possible. Good coding practices ensure that the code is optimized for performance and that resources are used effectively.
Testing: Testing is a crucial aspect of coding. Testing is done to identify and fix errors or bugs in the code. Proper testing ensures that code is functional, reliable, and secure.
Comments and Documentation: Comments and documentation are used to explain the code's purpose, functionality, and how to use it. It is essential to have clear comments and documentation to help other programmers understand and maintain the code.

Things to Understand:

The basic syntax: You should learn the basic structure of the language, including keywords, operators, and how to write statements and functions.
This means that when learning a programming language, it's important to understand the basic syntax, which refers to the set of rules and principles that define the structure and grammar of the language. This includes learning the basic building blocks of the language such as keywords (reserved words that have special meaning in the language), operators (symbols that perform operations on data), and how to write statements (instructions that perform specific tasks) and functions (a block of code that performs a specific task and can be called from other parts of the program). By understanding the basic syntax of the language, you will have a solid foundation to build upon as you learn more advanced concepts and techniques.
Data Types: You should learn the different data types supported by the language. C# supports the following Data Types:
Boolean: This data type represents a value that can be either true or false. For example, you can use a Boolean variable to store whether a condition is true or false:
arduinoCopy codebool isReady = true;bool isFinished = false;
Char: This data type represents a single character, such as 'A' or '$'. For example:
arduinoCopy codechar firstLetter = 'H';char secondLetter = 'i';
Byte: This data type represents an 8-bit unsigned integer value, ranging from 0 to 255. For example:
arduinoCopy codebyte myByte = 200;
SByte: This data type represents an 8-bit signed integer value, ranging from -128 to 127. For example:
csharpCopy codesbyte mySByte = -50;
Short: This data type represents a 16-bit signed integer value, ranging from -32,768 to 32,767. For example:
arduinoCopy codeshort myShort = 30000;
UShort: This data type represents a 16-bit unsigned integer value, ranging from 0 to 65,535. For example:
csharpCopy codeushort myUShort = 60000;
Int: This data type represents a 32-bit signed integer value, ranging from -2,147,483,648 to 2,147,483,647. For example:
arduinoCopy codeint myInt = 1000000;
UInt: This data type represents a 32-bit unsigned integer value, ranging from 0 to 4,294,967,295. For example:
csharpCopy codeuint myUInt = 4000000000;
Long: This data type represents a 64-bit signed integer value, ranging from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807. For example:
arduinoCopy codelong myLong = 1234567890123456;
ULong: This data type represents a 64-bit unsigned integer value, ranging from 0 to 18,446,744,073,709,551,615. For example:
csharpCopy codeulong myULong = 18446744073709551615;
Float: This data type represents a single-precision floating-point number, with 7 digits of precision. For example:
arduinoCopy codefloat myFloat = 3.1415926f;
Double: This data type represents a double-precision floating-point number, with 15-16 digits of precision. For example:
arduinoCopy codedouble myDouble = 3.14159265358979323846;
Decimal: This data type represents a decimal number with 28 significant digits. For example:
csharpCopy codedecimal myDecimal = 123456789.987654321m;
String: This data type represents a sequence of characters. For example:
cCopy codestring myString = "Hello, world!";
Variables: You should learn how to declare and use variables to store data in the program.
In programming, a variable is a named location in memory that stores a value. When learning a programming language like C#, it's important to understand how to declare and use variables to store data in the program. Declaring a variable in C# involves specifying the data type and the name of the variable, like this:
arduinoCopy codeint age;
This declares a variable named "age" of type "int" (integer). Once a variable is declared, you can assign a value to it using the assignment operator "=":
makefileCopy codeage = 25;
This assigns the value 25 to the variable "age". You can also declare and initialize a variable in a single statement:
arduinoCopy codeint age = 25;
Variables can be used to store a variety of data types, including numbers, text, and other types of data. They can be used to store user input, results of calculations, and other important information used by the program. By understanding how to declare and use variables, you can create more sophisticated programs that can perform more complex tasks.
Conditional Statements: You should learn how to use conditional statements like "if" and "else" to execute code based on a particular condition.
The two most commonly used conditional statements in C# are the "if" statement and the "else" statement.
The "if" statement allows the program to execute a block of code only if a particular condition is met. Here is an example:
arduinoCopy codeint age = 25;if (age > 18){ Console.WriteLine("You are an adult");}
In this example, the program checks if the value of the variable "age" is greater than 18. If the condition is true, the program will execute the code inside the curly braces, which in this case is a message that says "You are an adult".
The "else" statement can be used to execute a block of code if the condition in the "if" statement is not true. Here is an example:
arduinoCopy codeint age = 15;if (age > 18){ Console.WriteLine("You are an adult");}else{ Console.WriteLine("You are not an adult");}
In this example, since the value of the variable "age" is less than 18, the condition in the "if" statement is not true. The program will then execute the code inside the "else" block, which in this case is a message that says "You are not an adult".
By using conditional statements like "if" and "else", you can make your program more flexible and responsive to different situations. You can use them to control the flow of your program and execute specific code only when certain conditions are met.
Loops: You should learn how to use loops like "for" and "while" to execute a block of code multiple times.
The two most commonly used loops in C# are the "for" loop and the "while" loop.
The "for" loop is used to execute a block of code a specific number of times. Here is an example:
cssCopy codefor (int i = 0; i < 10; i++){ Console.WriteLine(i);}
In this example, the program will execute the code inside the curly braces 10 times. The variable "i" is used to count the number of times the loop has executed. The loop starts with "i" equal to 0, and the condition in the middle of the parentheses checks if "i" is less than 10. If the condition is true, the code inside the curly braces is executed, and "i" is incremented by 1. This process repeats until "i" is no longer less than 10.
The "while" loop is used to execute a block of code repeatedly as long as a particular condition is true. Here is an example:
cssCopy codeint i = 0;while (i < 10){ Console.WriteLine(i); i++;}
In this example, the program will execute the code inside the curly braces repeatedly as long as the variable "i" is less than 10. The variable "i" starts at 0, and the code inside the curly braces is executed as long as "i" is less than 10. Each time the code inside the curly braces is executed, "i" is incremented by 1.
By using loops like "for" and "while", you can make your program more efficient and save time by executing the same block of code multiple times with different inputs or conditions.
Functions: You should learn how to define and use functions to organize code and perform specific tasks.
To define a function in C#, you use the "public" keyword, followed by the return type of the function, followed by the name of the function and any parameters it takes, and finally the code block that makes up the function. Here is an example:
arduinoCopy codepublic int Add(int x, int y){ int sum = x + y; return sum;}
In this example, we have defined a function called "Add" that takes two integer parameters, "x" and "y". The function adds these two parameters together and stores the result in a variable called "sum". The function then returns the value of "sum".
To use this function in your program, you would call it by name and pass in the necessary parameters, like this:
scssCopy codeint result = Add(3, 5);Console.WriteLine(result); // Output: 8
In this example, we have called the "Add" function and passed in the values 3 and 5 as the "x" and "y" parameters. The function has returned the value 8, which we have stored in a variable called "result". We have then printed the value of "result" to the console.
By using functions, you can break your code up into smaller, more manageable pieces, and make it easier to read, write, and maintain. Functions can be reused multiple times throughout your program, which can save time and reduce the amount of code you need to write.
Input and Output: You should learn how to take input from the user and output data to the screen or a file.
To take input from the user in C#, you can use the Console.ReadLine() method, which reads a line of text input from the user and returns it as a string. Here's an example:
arduinoCopy codeConsole.WriteLine("What is your name?");string name = Console.ReadLine();Console.WriteLine("Hello, " + name + "!");
In this example, we first prompt the user to enter their name using the Console.WriteLine() method. We then use Console.ReadLine() to read the user's input and store it in a variable called "name". Finally, we use Console.WriteLine() again to output a personalized greeting to the user.
To output data to the screen in C#, you can use the Console.WriteLine() method, which writes a string of text to the console and then moves the cursor to the next line. Here's an example:
arduinoCopy codeConsole.WriteLine("Hello, world!");
In this example, we simply use Console.WriteLine() to output the text "Hello, world!" to the console.
To output data to a file in C#, you can use the StreamWriter class, which provides methods for writing text to a file. Here's an example:
csharpCopy codeusing (StreamWriter writer = new StreamWriter("output.txt")){ writer.WriteLine("Hello, world!");}
In this example, we create a new StreamWriter object and pass the name of the output file as a parameter. We then use the WriteLine() method to write the text "Hello, world!" to the file. Finally, we close the StreamWriter object using the "using" statement, which ensures that the file is properly closed and any resources are released.
Debugging: You should learn how to find and fix errors in your code using debugging tools and techniques.
C# provides a number of tools and techniques for debugging your code. One common technique is to use print statements to output the value of variables or other information to the console or a log file. This can help you understand how your code is executing and identify where errors may be occurring.
Another useful tool for debugging is the Visual Studio debugger, which allows you to step through your code line by line, set breakpoints to pause execution at a specific point, and examine the values of variables and other data at any point in the execution. The Visual Studio debugger also provides tools for analyzing memory usage, profiling performance, and more.
In addition to these tools, there are many techniques and best practices for effective debugging, such as testing your code in small pieces, using version control to track changes, and writing clear, readable code with descriptive variable names and comments.
Overall, learning how to effectively debug your code is an important skill for any programmer, and can help you save time, catch errors early, and create more reliable and robust software.
Practice: The most crucial thing when learning a new language is to practice writing code. Start with simple programs, and gradually move on to more complex ones to gain a better understanding of the language.


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