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Hardened Gear
Your weapons and/or shield are not destroyed unless hit with magic. No more arrow shots breaking all your stuff.
Immune to Command
The bearing player or object is not affected by Magic or Abilities from the Command school.
Immune to Death
The bearing player or object is not affected by Magic or Abilities from the Death school.
Immune to Flame
The bearing player or object is not affected by Magic or Abilities from the Flame school.
Immune to Sorcery
The bearing player or object is not affected by Magic or Abilities from the Sorcery School.
Immune to Spirit
The bearing player or object is not affected by Magic or Abilities from the Spirit school.
Immune to Subdual
The bearing player or object is not affected by Magic or Abilities from the Subdual school.
Magic Armor
Magic Armor is provided by some Enchantments. The specific enchantment will denote a number of points of Magic Armor that are granted to each hit location.
Resistant
The player is unaffected by the next effect of a given type. Players must announce "resistant" upon triggering.
Unaffected by Magic(s)
Hardened Gear
Your weapons and/or shield are not destroyed unless hit with magic. No more arrow shots breaking all your stuff.
Bearer's weapons and/or shield may only be destroyed by Magic.
Classes
Abilities
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