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Classes

Archer

Summary
Pelt opponents from afar with weapon-destroying, armor-breaking arrows, or spice things up with specialty arrows.
Weapons
Armor Cap

2

Shields
Active Abilities

Assassin

Summary
Assassins excel at hit-and-run tactics and turning wounds into kills.
Weapons
Armor Cap

2

Shields
Active Abilities
Ability Traits

Barbarian

Summary
Barbarians hit things and use their abilities to stay alive long enough to hit more things. Rinse, repeat.
Weapons
Armor Cap

3

Shields
Active Abilities
Passive Defenses
Ability Traits

Monk

Summary
Monks ignore verbal magic and use their weapons to knock away projectiles.
Weapons
Armor Cap

1

Shields
Active Abilities
Ability Traits

Scout

Summary
A generalist with a little bit of everything, including a couple useful nullification abilities.
Weapons
Armor Cap

3

Shields
Active Abilities
Ability Traits

Warrior

Summary
A melee tank built around maintaining and increasing their equipment’s capabilities.
Weapons
Armor Cap

6

Shields
Active Abilities

Bard

Summary
A caster with many unique spells for buffing the speed and frequency they or their allies can cast their magic. Bards can also use their songs to protect themselves and occasionally distract their opponents.
Weapons
Armor Cap

2

Shields
Active Abilities

Druid

Summary
Druids have a multitude of enchantments, granting strength or defense to their allies.
Weapons
Armor Cap

0

Shields
Active Abilities

Healer

Summary
Healers are the kings of preventing or undoing their allies’ wounds and deaths.
Weapons
Armor Cap

0

Shields
Active Abilities

Wizard

Summary
Wizards are adaptable and volatile. Whether flinging magic balls around, or casting verbal spells, wizards are dangerous little buggers for any opponent without a half dozen strips hanging off them.
Heck, even then, I’d leave it up to the wizard to break through that defense.
Weapons
Armor Cap

0

Shields
Active Abilities

Anti-Paladin

Summary
A dark warrior steps on the battlefield, leaving fire and blood in his wake. Their abilities are a balance of destruction and self-fortification, all in the name of driving their enemies to the ground.
Weapons
Armor Cap

4

Shields
Active Abilities
Passive Defenses

Paladin

Summary
Some of the best healing spells, combined with some great immunities and the unique ability to share them, the Paladin stands out as a more martial healing class. If you wanna be a melee fighter, but still help your allies, you could likely do worse than Paladin.
Weapons
Armor Cap

4

Shields
Active Abilities
Passive Defenses

Monster

Summary
Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used.
A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the
Active Abilities
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