” which is segmented by Type (Gamepads Controllers, Joystick Controllers, Motion Controllers, Other), Application (Adult, Children), and Region - COVID-19 Impact Analysis and Forecast to 2026.
As per the study, the growth of the home video game consoles market is primarily driven by increasing consumer preference to play the game through consoles and controllers to enhance their gaming experience. The rapidly growing gaming industry in developing countries coupled with rising per capita disposable income is likely to drive the growth of the home video game consoles market at a significant rate during the review period. In addition to this, the rising demand for technologically advanced home video game consoles is likely to create lucrative opportunities for the players operating in the global market in the coming years.
This report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can affect the market dynamics of the industry. It provides thorough analysis of the market segments which include products, applications, and competitor analysis.
The market is bifurcated into various segments. Below given is the segment-wise analysis -
By application, the home video game consoles market has been bifurcated into adults and children. Under these, the adult segment accounted for the largest market share in 2020 and is projected to register significant growth during the review period. This can be attributed to increasing consumer interest in technologically advanced games.
Which Region is expected to remain the largest market?
By region, the market in Asia-Pacific accounted for the largest market share in 2020 and is projected to grow at a significant CAGR during the assessment period. The regional growth can be attributed to significant growth of the entertainment and gaming industry in developing countries particularly China and India coupled with growing digitalization and rising per capita disposable income. The market growth in the North American region is expected to be driven by high demand for technologically advanced game consoles.
Who are the Key Players in the Market?
This report provides market intelligence in the most comprehensive way. It also provides critical insights into the key players active in the market, that will enable strategic decision-making for the existing market players as well as those willing to enter the market. The following are the key players activen in the Home Video Game Consoles Market:
Nintendo Co., Ltd. (Japan)
Microsoft Corporation (US)
Sony Group Corporation (Japan)
Mad Catz (US)
Nvidia Corporation (US)
Sega Corporation (Japan)
Atari Corporation (US)
Hudson Soft/NEC (Japan)
Key questions answered by the report
- What is the projected CAGR for revenue from the Home Video Game Consoles Market during the forecast period?
- What would be the market be valued at by 2026?
- What is a major driving factor for the growth of the market?
- Which region accounted for the largest revenue share in the Home Video Game Consoles Market?
- Which are the major market players?
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