Lighting

Volumetric Light



Choose Rectangle5413 layer → Attribute → aiStandardsurface2 → Geometry: Opacity (50%)
Create → Camera → Change perspective to camera view
Type “cf” (it’s a sofa) in Outliner, select it in Living Room’s layer
Click Resolution Gate icon (under Renderer tab in scene window), to check the camera view →
Adjust camera position → Lock Camera (under View tab)
Create Spotlight facing window side from outside (use Look through selected in Panels) → adjust its cone size in attribute

Go to Renderering tab → Arnold → Add skydrome light, size up that cover the whole building→ Render

To make the scene brighter:


Render Setting → Arnold Renderer → Environment → Atmosphere → Create aiAtmosphereVolume → Select black box next to the B&W box (ope its attribute editor)→
In aiAtmosphereVoume attribute editor → Density: 1; Aniotrophy: 0.5
Select Spotlight in Outliner to its attribute →Intensity: 2, Color to white-yellow ; Arnold: Exposure: 14, Samples: 4
Select Skydrome attribute → Intensity: 1; Exposure: 5; same color as spotlight; Samples: 6
Render Setting → Arnold Renderer → Sampling → Camera (AA): 6; Diffuse: 6 (to reduce noise when increase it)

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.