Add a BP actor, called RealTimeShowcase
Add TextRender component in viewport
Event graph:
Now the minute will only has 1 digit if the realtime is in 04 min, to settle it:
Set Game challenge with the timer:
Back to viewport of the BP:
Add a cube, set overlap all, and add event:
Make below graph (Promote vairables on hour and minute at Now node, rename them as minute target and hour target)
Continue
Add another text render in viewport, put it higher and change color
replace the text render
So once the character overlap on the cube, 1 min will add
Add 1 more cube, rename and add event on cube target for graph:
Move the trigger box and target box in different locations in Details
Game: character go to trigger box, upper text change to a time that need character needs to go to target box by the time shown at upper text