Material, Texture, FX in game 3D world

Rainbow Reflection material



Short cut for
single parameter: S+L click
3 vector parameter: V+ L click
Texture Coordinate index: U+ L click
1,2,3 constants: 1,23+L click

Create basic material setting and CD grooved pattern in normal


image.png

Custom Rotation to rotate 90 degree of texture normal pattern


Create Specular Reflection on emissive color


Mask node: Component Mask
Dot node: Dot product
image.png
Connect it to Emissive color
image.png


Invert the reflection all the way to outside:


Change CustomReflection vector connect from A to B in MAx node
image.png

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