Short cut for
single parameter: S+L click
3 vector parameter: V+ L click
Texture Coordinate index: U+ L click
1,2,3 constants: 1,23+L click
Create basic material setting and CD grooved pattern in normal
Custom Rotation to rotate 90 degree of texture normal pattern
Create Specular Reflection on emissive color
Mask node: Component Mask
Dot node: Dot product
Connect it to Emissive color
Invert the reflection all the way to outside:
Change CustomReflection vector connect from A to B in MAx node