In Material editor, only turn on Reflectance:
1.delete Default Specular (coz it’s only for fake looking reflection)
→ Add Becknamnn> Layer Fresnel: Fresnel: Dielectric
→
Add Roughness: turn up a bit (e.g. 8-20%) (for non perfect reflection)
Add Bump Strength (100%?)
2.Add layer 2 of Becknamnn (coz real world has different objects layers to reflect) →
also set Deiectric Fresenl, but roughness is lower (e.g. 3%)
If needed different color on the object:
3.Add layer 3, Becknamnn → roughness: 70% (make it blurry), Reflection strength: 150% →
Layer Color: Color, change what we want → Fresnel: Dielectric, Strength: 70% (for color intensity) →
Drag layer 3 at the bottom of layer 1 and 2
To apply all 3 tips above in a quick way (preset): Use TopCoat plugin