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Open the UE project (which are C++ templated) folder → Source folder:
Create 2 copies of xxxEditor Targets, rename them as xxxClient, and xxxServer:
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Open the VS file, Source folder, add exisitng item:
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Choose following 2 items:
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Close VS, generate VS project file on the UE file
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Stuck!
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Try clicking the ··· in the right corner or using a keyboard shortcut (
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