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ILT/VILT Design Document Template

For designing and developing learning experiences.
Our Learning models
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Problem
What's the underlying problem our we are trying to solve?
Idea Summary
Concise explanation of the Learning idea including the audience it’s for
Goals
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Goal
Response
1
1. What business need will be met?
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2. What will participants do better and differently?
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3. What or who could confirm these changes?
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4. What are the specific criteria of success?
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Measurement & Evaluation
Can we validate the effectiveness of this Learning idea?
Learning should be:
Relevant; directly measure the purpose for which the training was created
Credible; believable to the learners
Compelling; big and interesting enough to persuade learners to take action

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Levels of Learning:
How do we want folks to react?
What do we want them to learn?
What behavior changes do we want to see?
How will this ultimately impact the business?
Research Methodology
What brainstorming methods did we use to determine the goals of this Learning idea?
Interviews: Interviews are a means of gathering 1:1 information in a structured or semi-structured way
Focus groups: Focus groups are conducted as a means of gathering thematic information in a scaled manner
Online surveys: Online surveys are used to gather quantitative and qualitative information from a larger and often remote audience
Observation: Used to understand how work or tasks are performed, particular when looking at job re-design or task related information
Existing content reviews: This includes reviewing existing frameworks, models, strategy and job descriptions/role profiles that will inform other areas of the analysis
Industry benchmarks: Insights from current industry standards in the Learning space
Empathy Map
Create a FigJam empathy map
EMBED HERE
Design Concept
Use Bloom’s Taxonomy to determine Learning Objectives and/or Activities for this Learning idea
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Bloom's Level
Learning Objective
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2
3
4
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Brainstorm
Use a FigJam Brainstorming Board to collaborate together on what the course could look like
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Activities and Deliverables
Knowles’ Principles of Andragogy inform how we’ll design this Learning idea:
Adults need to be involved in the planning and evaluation of their instruction.
Experience (including mistakes) provides the basis for the learning activities.
Adults are most interested in learning subjects that have immediate relevance and impact to their job or personal life.
Adult learning is problem-centered rather than content-oriented.
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Y/N
Activity/Deliverable
Description
1
Slide Deck
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Participant Guide
3
Pre-course survey
4
Post-course survey
5
Case study
6
Quiz
7
Video
8
Guest Speaker
9
Slido
10
Presentations
11
Group work
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The Team
Who’s involved?
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Person
Role
1
IR
Ilyssa Russ
Instructional Designer
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3
4
5
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Timeline
Attach link to Asana tracker

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