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Planning

Title
Description
Assignment progress
Week 01
Course introduction, Greyboxing, Sublevels, Composition, World Partition, Reference Gathering, Art Fundamentals, Assignment 1 Kickoff
Reference Gathering
Week 02
Physically Accurate Lighting, Lighting Aesthetics, Environment Storytelling, Foliage Painting, Lighting to Guide Players, PBR for Environment Art
Greybox + Lighting blockout
Week 03
Trim Sheets, Decals, Vertex Painting, Paintovers, Texel Density, Advanced Shader Tricks
Asset placement
Week 04
Night Scenes, Polishing, Complex Shader Creation, Environment Optimization Basics
Detail assets
Week 05
Fog an Cloud Cards, Lens Flares, Color Grading, Skyboxes, Realistic Rendering
Optimization
Week 06
Giving and receiving feedback, Sequencer, Spline Meshes, Builds
Polish
Deadline Assignment 1
March 23
Week 07
Baked Lighting, CPU Lightmass, GPU Lightmass, High-Quality Lightmaps, Comparing GPU and CPU Lightmass
Bake lighting
Easter Vacation
Deadline Assignment 2
April 13
Easter Vacation
Week 08
Landscape Tools, Modeling with Megascans, Landscape Blueprints, Advanced Modular Asset Creation, Dynamic Materials, Technical Restrictions, Scaling, Modular Workflows used in Production, Managing Large-Scale Environments
Week 09
Unreal Engine Render Pipeline, Virtualized Textures and Geometry, Lumen, Nanite
Week 10
Optimizing Light, Profiler, HLODs, LODs, Lighting for Large Environments, Level Streaming Advanced Lighting Techniques, Underwater Lighting
Week 11
Environment Artwork Portfolio Presentation, Portfolio Tips and Tricks, Lifelong Learning Tips, Camera Shake, Simple Blueprint Animations, Environment Art in Different Styles
Week 12
Troubleshooting and final feedback
Deadline Exam
After July 2
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