Course introduction, Greyboxing, Sublevels, Composition, World Partition, Reference Gathering, Art Fundamentals, Assignment 1 Kickoff
Reference Gathering
Physically Accurate Lighting, Lighting Aesthetics, Environment Storytelling, Foliage Painting, Lighting to Guide Players, PBR for Environment Art
Greybox + Lighting blockout
Trim Sheets, Decals, Vertex Painting, Paintovers, Texel Density, Advanced Shader Tricks
Asset placement
Night Scenes, Polishing, Complex Shader Creation, Environment Optimization Basics
Detail assets
Fog an Cloud Cards, Lens Flares, Color Grading, Skyboxes, Realistic Rendering
Optimization
Giving and receiving feedback, Sequencer, Spline Meshes, Builds
Polish
Baked Lighting, CPU Lightmass, GPU Lightmass, High-Quality Lightmaps, Comparing GPU and CPU Lightmass
Bake lighting
Landscape Tools, Modeling with Megascans, Landscape Blueprints, Advanced Modular Asset Creation, Dynamic Materials, Technical Restrictions, Scaling, Modular Workflows used in Production, Managing Large-Scale Environments
Unreal Engine Render Pipeline, Virtualized Textures and Geometry, Lumen, Nanite
Optimizing Light, Profiler, HLODs, LODs, Lighting for Large Environments, Level Streaming Advanced Lighting Techniques, Underwater Lighting
Environment Artwork Portfolio Presentation, Portfolio Tips and Tricks, Lifelong Learning Tips, Camera Shake, Simple Blueprint Animations, Environment Art in Different Styles
Troubleshooting and final feedback