Share
Explore

ISS Vanguard

Key

1
Sections Cards
手牌
2
ACrew
Available Crew
3
Assign
放入 Resting
4
經驗值
Success Token
There are no rows in this table

Assign 用途

買骰減價
推醫療, 研發, 生產進度
Landing Card 慳電
Train Rank 1 上 Rank 2
Solve Situation

船 Phase - 結束探索

離開星球 Leaving the Planet [P.39 & 25]

紀錄 Save Point
寫低
星球名, Landing Card Number
POI sector & numbers (頂至底), and flags
Threat sectors & names
未拎嘅 Unique Discoveries
Return
POI
Threats
Unique Discoveries
清嘢
手牌 & 骰 入兜
Equipment → Armory
地圖
"No Save" 地點卡 & Threat 卡
Optional Mission
Global Condition
Lead Token 入袋
留低
地圖 POI
Discovery, Event, Injury
人 & Injury
飛船卡
經驗值 & Rank-Up

泊艙 Docking [P.26]

IF: (其中一張)任務失敗
任務卡, 任務失敗 Token, Rank-Up 卡 → 盒
降低士氣 (冇得再降就 All Sections Return 1 Die to Box)
IF: Discovery 爆棚
扔非 Unique
Resting Crew 上手做 ACrew

事後會 Debriefing [P.27]

探索人員升級
冇套冇得升
IF 冇人升級, → Rank-Ups
IF 有人升級, → Remove from Game
加經驗值入袋
買骰/賣骰 (Assign = 特價, Rank 2: -1, Rank 3: -2, once per buying)

卸貨 Unloading [P.28]

飛船或 Found Discoveries 嘅 Unique Discoveries → Ship Book
獲得 Unique Row 獎勵 → Awaiting
其他 Discoveries → Found Discoveries
飛船 Mods 卡 → Awaiting; 飛船卡 → 盒

醫療艙 Medbay [P.32]

Awaiting 升級 → 醫療艙
康復隊員 → Resting
療傷隊員向右郁一格
Assign = 向右郁一格 (No Limit)
無傷 → Resting
傷員入廠
1 傷 → Light
2 傷 → Moderate
3 傷 → Critical
無位就去重一格; 爆廠就死
Critical 隊員擲骰
擲三次黃骰
兩大/一大一小 = 死

紀念牆 [P.36]

死人跟部門入牆
部門爆咗就入求其牆
都冇位就 Remove from game

Save Point [P.39]

Return [如果唔玩]
ACrew → Awaiting
Event(Shuffle), Discoveries, Injury

船 Phase - 準備出發

Resume Game [P.1]

從 Awaiting 拎︰
ACrew
Planet Scanner
Token Bag (電,星星,經驗)

橋接 Bridge [P.2]

Awaiting → 安裝 Bridge
如果冇位就 Return 低 Lv 舊卡 / Remove 低 Lv 新卡 from game
生星星 & 電
跟 Objective Card 生
如果有 Penalty Token 就扔剩一粒星星
Check Morale & Bridge Upgrade
Awaiting → Resolve Situation Effect
Check Objective → 抽新 Situation
IF: Morale = Very Low, 抽多張
Return Landing Card from Planetary Scanner

星圖 Starmap [P.5]

揀目的地, Log 999 用嚟 mark
扣電
IF 有火箭就拎 Landing Card 出嚟, 結束此階段
Scan Planet (新舊星球都要)
Assign ACrew = -1 電 (No Limit)
唔降落任何星球
Adrift
降低士氣
拎 Penalty Token
返 Bridge 階段

船艦設備 Ship Facilities [P.6]

任意設備, 任意次數, 每次用一粒星
Check Awaiting 決定去邊
研發中心 Research Laboratory
用 Discoveries 升 Technology
製造工坊 Production Complex
用時間解鎖裝備 & Mods
軍營 Barracks
請人, 轉人
戰術中心 Situation Room
解 Situation
結束時棄置所有電 & 星星

飛船艙 Hangar [P.18]

Awaiting 安裝 → 新船
Awaiting 安裝 → 新船 Mod
修船
俾 Cost
揀船出發 (Check Landing Card)
幫船裝 Mod

整裝待發 Mission Launch [P.23]

IF revisit + landing card removed from game
Return POI, Unique Discoveries, Threats
探索隊員
揀探索隊員
如果唔夠就每人抽一張 Recruit, Mark Log 991
IF Check Mark > 1, 每人嘔一粒骰
其他 ACrew → Resting
探索隊員, 揀骰, 技能 Charge → Crew Board
跟探索隊員 Level 揀手牌, 上限十張
裝備
一人帶一件 Small Equipment
共同決定帶飛船指定嘅 Personal & Mission Equipment
任意啱用嘅 Mission Equipment Upgrades
Set Supplies Track
播 Landing Card Log Number

開始探索 Begin Planetary Exploration [P.24]

準備地圖
[IF Revisit] Restore POI, Unique Discoveries, Threats
Unique Discoveries, 由底至頂
Missions & Global Condition
Lead Bag
Discoveries Decks
Shuffle Event Deck
解散
放人上地圖 (火箭 mark)
抽兩張 Rank-Up 揀一張, Incomplete
分裝備
Turn Token
按等級抽手牌
Recon 揀起始玩家

船艦設施

研發中心 Research Laboratory [P.8]

Awaiting → Research Project
完成 1 個 Research Project
Pay Cost = Return Gathered Discoveries
同 Keyword 可以再 Pay Cost 搞掂
Assign = 完成多個 Research Project (No Limit)

製造工坊 Production Complex [P.12]

Awaiting → Production Project, 唔夠位唔放
Awaiting → Production Upgrade
Progress = Production Queue 向右移一格
Flip, Resolve, Remove from game
加新 Project 入 Queue
Assign = 向右移一格 (No Limit)

軍營 Barracks [P.16]

換人/炒人
交換部門降 1 Rank, 冇套冇得換
炒人 → Recruits
Assign Rank 3 = 訓練 Rank 1 → Rank 2, Trainee → Resting
請人
士氣 = High, 抽六張
士氣 = Med, 抽五張
士氣 = Low / Very Low, 抽四張
Security 揀請人次序
冇套要換走舊人 → Recruits

危難機關 Situation Room [P.17]

Solve 1 Situation in Bridge / Awaiting
Security Play 揀選項
Assign = Solve Additional Situation (No Limit)

外交區域 Embassy District [P.40]

Awaiting → 加星球
派送使節
Remove 1 ACrew from Game → Flip 1 Planet
任意次數
Trade & Gifts
Pick one: Allied / Colony / Embassy
Gain bonus in any order
下一個設施

Tools

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.