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ISS Vanguard

Key

Sections Cards
手牌
ACrew
Available Crew
Assign
放入 Resting
經驗值
Success Token
There are no rows in this table

Assign 用途

買骰減價
推醫療, 研發, 生產進度
Landing Card 慳電
Train Rank 1 上 Rank 2
Solve Situation

船 Phase - 結束探索

離開星球 Leaving the Planet [P.39 & 25]

紀錄 Save Point
寫低
星球名, Landing Card Number
POI sector & numbers (頂至底), and flags
Threat sectors & names
未拎嘅 Unique Discoveries
Return
POI
Threats
Unique Discoveries
清嘢
手牌 & 骰 入兜
Equipment → Armory
地圖
"No Save" 地點卡 & Threat 卡
Optional Mission
Global Condition
Lead Token 入袋
留低
地圖 POI
Discovery, Event, Injury
人 & Injury
飛船卡
經驗值 & Rank-Up

泊艙 Docking [P.26]

IF: (其中一張)任務失敗
任務卡, 任務失敗 Token, Rank-Up 卡 → 盒
降低士氣 (冇得再降就 All Sections Return 1 Die to Box)
IF: Discovery 爆棚
扔非 Unique
Resting Crew 上手做 ACrew

事後會 Debriefing [P.27]

探索人員升級
冇套冇得升
IF 冇人升級, → Rank-Ups
IF 有人升級, → Remove from Game
加經驗值入袋
買骰/賣骰 (Assign = 特價, Rank 2: -1, Rank 3: -2, once per buying)

卸貨 Unloading [P.28]

飛船或 Found Discoveries 嘅 Unique Discoveries → Ship Book
獲得 Unique Row 獎勵 → Awaiting
其他 Discoveries → Found Discoveries
飛船 Mods 卡 → Awaiting; 飛船卡 → 盒

醫療艙 Medbay [P.32]

Awaiting 升級 → 醫療艙
康復隊員 → Resting
療傷隊員向右郁一格
Assign = 向右郁一格 (No Limit)
無傷 → Resting
傷員入廠
1 傷 → Light
2 傷 → Moderate
3 傷 → Critical
無位就去重一格; 爆廠就死
Critical 隊員擲骰
擲三次黃骰
兩大/一大一小 = 死

紀念牆 [P.36]

死人跟部門入牆
部門爆咗就入求其牆
都冇位就 Remove from game

Save Point [P.39]

Return [如果唔玩]
ACrew → Awaiting
Event(Shuffle), Discoveries, Injury

船 Phase - 準備出發

Resume Game [P.1]

從 Awaiting 拎︰
ACrew
Planet Scanner
Token Bag (電,星星,經驗)

橋接 Bridge [P.2]

Awaiting → 安裝 Bridge
如果冇位就 Return 低 Lv 舊卡 / Remove 低 Lv 新卡 from game
生星星 & 電
跟 Objective Card 生
如果有 Penalty Token 就扔剩一粒星星
Check Morale & Bridge Upgrade
Awaiting → Resolve Situation Effect
Check Objective → 抽新 Situation
IF: Morale = Very Low, 抽多張
Return Landing Card from Planetary Scanner

星圖 Starmap [P.5]

揀目的地, Log 999 用嚟 mark
扣電
IF 有火箭就拎 Landing Card 出嚟, 結束此階段
Scan Planet (新舊星球都要)
Assign ACrew = -1 電 (No Limit)
唔降落任何星球
Adrift
降低士氣
拎 Penalty Token
返 Bridge 階段

船艦設備 Ship Facilities [P.6]

任意設備, 任意次數, 每次用一粒星
Check Awaiting 決定去邊
研發中心 Research Laboratory
用 Discoveries 升 Technology
製造工坊 Production Complex
用時間解鎖裝備 & Mods
軍營 Barracks
請人, 轉人
戰術中心 Situation Room
解 Situation
結束時棄置所有電 & 星星

飛船艙 Hangar [P.18]

Awaiting 安裝 → 新船
Awaiting 安裝 → 新船 Mod
修船
俾 Cost
揀船出發 (Check Landing Card)
幫船裝 Mod

整裝待發 Mission Launch [P.23]

IF revisit + landing card removed from game
Return POI, Unique Discoveries, Threats
探索隊員
揀探索隊員
如果唔夠就每人抽一張 Recruit, Mark Log 991
IF Check Mark > 1, 每人嘔一粒骰
其他 ACrew → Resting
探索隊員, 揀骰, 技能 Charge → Crew Board
跟探索隊員 Level 揀手牌, 上限十張
裝備
一人帶一件 Small Equipment
共同決定帶飛船指定嘅 Personal & Mission Equipment
任意啱用嘅 Mission Equipment Upgrades
Set Supplies Track
播 Landing Card Log Number

開始探索 Begin Planetary Exploration [P.24]

準備地圖
[IF Revisit] Restore POI, Unique Discoveries, Threats
Unique Discoveries, 由底至頂
Missions & Global Condition
Lead Bag
Discoveries Decks
Shuffle Event Deck
解散
放人上地圖 (火箭 mark)
抽兩張 Rank-Up 揀一張, Incomplete
分裝備
Turn Token
按等級抽手牌
Recon 揀起始玩家

船艦設施

研發中心 Research Laboratory [P.8]

Awaiting → Research Project
完成 1 個 Research Project
Pay Cost = Return Gathered Discoveries
同 Keyword 可以再 Pay Cost 搞掂
Assign = 完成多個 Research Project (No Limit)

製造工坊 Production Complex [P.12]

Awaiting → Production Project, 唔夠位唔放
Awaiting → Production Upgrade
Progress = Production Queue 向右移一格
Flip, Resolve, Remove from game
加新 Project 入 Queue
Assign = 向右移一格 (No Limit)

軍營 Barracks [P.16]

換人/炒人
交換部門降 1 Rank, 冇套冇得換
炒人 → Recruits
Assign Rank 3 = 訓練 Rank 1 → Rank 2, Trainee → Resting
請人
士氣 = High, 抽六張
士氣 = Med, 抽五張
士氣 = Low / Very Low, 抽四張
Security 揀請人次序
冇套要換走舊人 → Recruits

危難機關 Situation Room [P.17]

Solve 1 Situation in Bridge / Awaiting
Security Play 揀選項
Assign = Solve Additional Situation (No Limit)

外交區域 Embassy District [P.40]

Awaiting → 加星球
派送使節
Remove 1 ACrew from Game → Flip 1 Planet
任意次數
Trade & Gifts
Pick one: Allied / Colony / Embassy
Gain bonus in any order
下一個設施

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