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DRTM Rules

Driving & Riding

Wheels, engines, fumes, and it’s pedal to the metal: Drive bikes, trucks, cars, boats, planes and starships!
These are rules for small vehicles with one driver or pilot, and passengers.

Overview

A vehicle has a Driver, and Passengers.
The Driver can use their Driving Skill or relevant Stat/Skill to drive, moving the Vehicle directly along with its occupants.
Passengers can act as usual, but are constrained to the Vehicle. Penalties can be applied for actions performed at high speed or when driving on rough terrain.

Vehicle Health

All vehicles have a Hull value, used like the Brawn value for regular Characters.
Like Brawn then, this value is used to inflict and resist damage.
Vehicles can receive Wounds (see regular )
Size modifiers apply when dealing or receiving Damage. (see )
Depending on the Vehicle Type, penalties can be applied when failing action and taking damage (Bikes loosing grip, Cars loosing wheels, Planes stalling...)

Vehicle size

Character-sized: Bicycles, Motorbikes
+2D: Cars, Bikes with Sidecars, Zodiacs.
+4D: Trucks, Small Planes

Modern Firearms

Guns, Rifles, Shotguns, and exotic weapons all follow the same rules, using ammunition and the base Ranged Weapon rules for shooting and aiming:

Overview

Depending on their operation type, firearms follow different rules for reloading.
Shooting a firearm uses a relevant Stat or Skill.

Weapon Operation Type

Single Action: Revolver, Shotgun, Lever & Bolt Action Rifles, Ordnance Weapons
Use an action to chamber the next bullet.
Use an action to fire.
Double Action: Semi-auto weapons
Use an action to fire.
Full-auto: Assault Rifles, SMG, LMG, and Flamethrowers.
Untrained: Fire [X]D bullets, depending on the weapon.
Trained: Fire up to X bullets, depending on the weapon.
You are trained if you are an Expert, or if you spend enough time with a weapon.

Reloading

For weapons that use a magazine or a clip:
Trained Characters:
Small Weapons: 1 action to reload
Large Weapons: 2 actions to reload
You are trained if you are an Expert, or if you spend enough time with a weapon.
Untrained Characters:
1D actions to reload.

Special Cases

Firing a Shotgun causes anyone not strong enough to be blown back by the recoil.
Long Rifles use a TN of 10 for attacks in melee range.



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