Skip to content
The Aetherverse

The Reach

Summary

Campaign Codex

Crew

pirate_cat.jpeg
Bobby
Ikram
Jesus.png
Christ
Dev
Bulldog.png
Goliath
Impawssible.png
Impawssible
Honman
2f0555f8bac5a3030242201986fa95f7.jpeg
Karma
Lavinia
Vi.png
Nemesis
Cham
Vesk2.png
Scavenger
Karleen
Jinx2.png
Violent
Chelsea

Supporting Characters

d743b86be5769fb16ea4c1e82ffba1a3.jpeg
Mother Niari
Priestess of the Silence
e32e8cb69fb5555078aeac0a9804a8fd.jpeg
???
Marion Morrison
Determined Ex-Con
Etienne du Bujac
Disreputable Businessman
Sherif Isaac ‘Izzy’ Demsky
Corrupt Sheriff
Teng Sisters
Identical Triplet Assassins
Koysta
Unassuming Enforcer
Jackev
Drug Dealer (Christ)
Juda
Imperial Doctor (Christ)
Arryn
Noble (Nemesis)
Manda
Guild Member (Nemesis)
Slice
Junkyard Owner (Scavenger)
Stev
Gambler (Scavenger)
Triv
Ship Mechanic (Bobby)
Mav.png
Mav
Former Mentor (Bobby)
Rhin
Smuggler (Violent)
Batto
Bounty Hunter (Violent)
Connery Shod
Weapons Dealer (Impawssible)
Aya
Assassin (Impawssible)
Hicks
Mystic Goods Supplier (Karma)
Blish
Fellow Mystic (Karma)
Yazu
Crooked Cop (Goliath)
Chon’Zek
Bounty Hunter (Goliath)
2t8b3l6agac01.png
Sally
Bartender (Scavenger)


Rules Reference

Add links to source of rules.

The Setting

Imperial Dominion, and the Reach was settled by people that fled the cataclysm
30% human, 70% aliens
Solar Plague
..
FTL
Wormholes
Warp drives
Mysterious alien gates provided instantaneous one-way passage to the Forge.
Dangers abound, but there is safety in numbers. Many ships and settlements are united under the banner of one of the Founder Clans.
One is nomadic
Laws and governance vary across settled domains, but bounty hunters are given wide latitude to pursue their contracts. Their authority is almost universally recognized, and supersedes local laws.
Our faith is as diverse as our people.
Unnatural energies flow through the Forge. Magic and science are two sides of the same coin.
In settled domains, a network of data hubs called the Weave allow near-instantaneous communication and data-sharing between ships and outposts.
Orders of sworn healers preserve our medical knowledge and train new generations of caregivers.
Cybernetics exist
Artificial consciousness emerged in the time before the Exodus, and sentient machines live with us here in the Forge.
Professional soldiers defend or expand the holdings of those who are able to pay. The rest of us are on our own.
Life in the Forge was seeded and engineered by the Essentia, ancient entities who enact their inscrutable will in this galaxy.
The biomechanical lifeforms we call the Remnants, engineered by civilizations as weapons in a cataclysmic war, survived the death of their creators.
The Ascendancy, an advanced spacefaring empire, once ruled the entirety of the Forge. Vaults of inscrutable purpose are all that remain to mark the Ascendancy’s legacy, but those places are untethered from our own reality.
The strange energies of the Forge give unnatural life to the dead. The Soulbinders are an organization sworn to confront these horrifying entities.

Default Assumptions

This is a perilous future. Two centuries ago, your people fled a cataclysm and settled a distant galaxy they call the Forge. This is a chaotic place full of dangers and mysteries.
This is a lonely future. With some possible exceptions (that you’ll identify as part of your own truths), humans are the only known intelligent life in this galaxy. Others once lived here, but only mysterious and perilous vaults remain to mark their legacy.
This is a diverse future. There is a vibrant mix of people and cultures among the humans of the Forge.
This is a far-flung future. Settlements lie scattered and often isolated from one another. Your starship can travel at faster-than-light speeds, but it’s ponderously slow at a cosmic scale.
This is an unexplored future. Discoveries await. Even in settled regions, much of the Forge is unknown and uncharted.
This is a wondrous future. The Forge is a galaxy of ancient mysteries, spacefaring creatures, startling phenomenon, and other marvels.
This is a retro-future. Envision the technology you wield as only slightly advanced over today’s real-world technologies—or even a step back in many ways. Resources are scarce, and the people of the Forge must cobble together what they can.
This is an unjust future. Those in power hoard resources, control technologies, and impose their will on others through force or cunning. Others must stand against these forces of imperialism and oppression.
This is a hopeful future. Despite these challenges, hope remains. Fulfilling your sworn vows is a realisation of that hope.

Questions

What is the name of the Reach?
Our story begins on the world of XXXX, once capital of the Empire of XXXX, now nothing more than a floating palace. Long ago the Empire was all but snuffed out by an attack from XXXX.
Who is the current ruler? What is their title? What are they publicly known to be like? How would someone close to them describe them?


Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.