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Danger Traits


View of Danger Traits
Name
Notes
Header Image
Type
Misguided Good
Thieves Guild
Zealous Cult
Religious Organization
Corrupt Government
Cabal
There are no rows in this table

Individual
Leader
Loner
Troubled
Group
Generic
Organisation
Cult
Community
Monstrosity
Creature
Horde
Location
Situation
Conflict
Calamity
Affliction


Ambitious Organisation

Misguided Good (impulse: to do what is “right” no matter the cost)
Thieves Guild (impulse: to take by subterfuge)
Zealous Cult (impulse: to infest from within)
Religious Organization (impulse: to establish and follow doctrine)
Corrupt Government (impulse: to maintain the status quo)
Cabal (impulse: to absorb those in power, to grow)

Powerful Individual

God (impulse: to gather worshippers)
Demon Prince (impulse: to open the gates of Hell)
Elemental Lord (impulse: to tear down creation to its component parts)
Scheming Leader
Power-Hungry Mystic
Lord of the Undead (impulse: to seek true immortality)
Power-mad Wizard (impulse: to seek magical power)
Sentient Artifact (impulse: to find a worthy wielder)
Ancient Curse (impulse: to ensnare)
Chosen One (impulse: to fulfill or resent their destiny)
Dragon (impulse: to hoard gold and jewels, to protect the clutch)

WARLORDS
A warlord threat consists of the warlord, plus the gang and other people
under the warlord’s control. Choose which kind of warlord:
• Slaver (impulse: to own and sell people)
• Hive queen (impulse: to consume and swarm)
Prophet (impulse: to denounce and overthrow)
• Dictator (impulse: to control)
• Collector (impulse: to own)
• Alpha wolf (impulse: to hunt and dominate)
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Push the battle moves.
• Out�ank someone, corner someone, encircle someone.
• Attack someone suddenly, directly, and very hard.
• Attack someone cautiously, holding reserves.
• Seize someone or something, for leverage or information.
• Make a show of force.
• Make a show of discipline.
• Offer to negotiate. Demand concession or obedience.
• Claim territory: move into it, blockade it, assault it.
• Buy out someone’s allies.
• Make a careful study of someone and attack where they’re weak.
Warlords act primarily through their people, acting directly themselves
only when cornered or caught out in the open.

GROTESQUES
A grotesque is a person—remember fundamentally a person, human, not
a monster—whose humanity has been nevertheless somehow crippled.
Choose which kind of grotesque:
• Cannibal (impulse: craves satiety and plenty)
Mutant (impulse: craves restitution, recompense)
• Pain addict (impulse: craves pain, its own or others’)
• Disease vector (impulse: craves contact, intimate and/or anonymous)
• Mindfucker (impulse: craves mastery)
• Perversion of birth (impulse: craves overthrow, chaos, the ruin of all)
reat moves for grotesques:
• Push reading a person.
Display the nature of the world it inhabits.
Display the contents of its heart.
Attack someone from behind or otherwise by stealth.
Attack someone face-on, but without threat or warning.
Insult, affront, offend or provoke someone.
Offer something to someone, or do something for someone, with
strings attached.
• Put it in someone’s path, part of someone’s day or life.
THREATS
reat moves for warlords:
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APOCALYPSE WORLD
reaten someone, directly or else by implication.
• Steal something from someone.
• Seize and hold someone.
• Ruin something. Befoul, rot, desecrate, corrupt, adulter it.


BRUTES
A brutes threat is a group of people, with or without a leader, acting in
crude, perhaps provisional, concert. Choose which kind of brutes:
• Hunting pack (impulse: to victimize anyone vulnerable)
• Sybarites (impulse: to consume someone’s resources)
Enforcers (impulse: to victimize anyone who stands out)
• Cult (impulse: to victimize & incorporate people)
• Mob (impulse: to riot, burn, kill scapegoats)
• Family (impulse: to close ranks, protect their own)
An individual person within a group of brutes might not share the group’s
impulse, and might even �ght against it. It’s the group’s impulse, not
necessarily any person’s.
reat moves for brutes:• Push reading a situation.
• Burst out in uncoordinated, undirected violence.
• Make a coordinated attack with a coherent objective.
• Tell stories (truth, lies, allegories, homilies).
• Demand consideration or indulgence.
• Rigidly follow or defy authority.
• Cling to or defy reason.
• Make a show of solidarity and power.
• Ask for help or for someone’s participation.

Environmental Calamity

LANDSCAPES
A landscape threat can be natural or constructed, and whatever size you
need. e burn �ats, the ruins of Las Uncles, a poison’d canal, the holding’s
bustling marketplace, the warrens of a grotesque’s den in its depths.
Choose which kind of landscape:
Prison (impulse: to contain, to deny egress)
• Breeding pit (impulse: to generate badness)
• Furnace (impulse: to consume things)
• Mirage (impulse: to entice and betray people)
• Maze (impulse: to trap, to frustrate passage)
• Fortress (impulse: to deny access)

reat moves for landscapes:
Push terrain.
• Reveal something to someone.
• Display something for all to see.
• Hide something.
• Bar the way.
• Open the way.
• Provide another way.
• Shift, move, rearrange.
• Offer a guide.
• Present a guardian.
• Disgorge something.
• Take something away: lost, used up, destroyed.

TERRAIN
A terrain threat is a small and immediate piece of a landscape. It’s where
the character is right now, what she’s moving through or standing in or
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