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Reference Tables

Danger Traits


View of Danger Traits
1
Name
Notes
Header Image
Type
1
Misguided Good
Ambitious Organisation
2
Thieves Guild
Ambitious Organisation
3
Zealous Cult
Ambitious Organisation
4
Religious Organization
Ambitious Organisation
5
Corrupt Government
Ambitious Organisation
6
Cabal
Ambitious Organisation
7
Powerful Individual
8
Environmental Calamity
9
Malignant Plague
10
Burgeoning Conflict
11
Cursed Site
12
Dangerous Monstrosity
13
There are no rows in this table

Individual
Leader
Loner
Troubled
Group
Generic
Organisation
Cult
Community
Monstrosity
Creature
Horde
Location
Situation
Conflict
Calamity
Affliction


Ambitious Organisation

Misguided Good (impulse: to do what is “right” no matter the cost)
Thieves Guild (impulse: to take by subterfuge)
Zealous Cult (impulse: to infest from within)
Religious Organization (impulse: to establish and follow doctrine)
Corrupt Government (impulse: to maintain the status quo)
Cabal (impulse: to absorb those in power, to grow)

Powerful Individual

God (impulse: to gather worshippers)
Demon Prince (impulse: to open the gates of Hell)
Elemental Lord (impulse: to tear down creation to its component parts)
Scheming Leader
Power-Hungry Mystic
Lord of the Undead (impulse: to seek true immortality)
Power-mad Wizard (impulse: to seek magical power)
Sentient Artifact (impulse: to find a worthy wielder)
Ancient Curse (impulse: to ensnare)
Chosen One (impulse: to fulfill or resent their destiny)
Dragon (impulse: to hoard gold and jewels, to protect the clutch)

WARLORDS
A warlord threat consists of the warlord, plus the gang and other people
under the warlord’s control. Choose which kind of warlord:
• Slaver (impulse: to own and sell people)
• Hive queen (impulse: to consume and swarm)
Prophet (impulse: to denounce and overthrow)
• Dictator (impulse: to control)
• Collector (impulse: to own)
• Alpha wolf (impulse: to hunt and dominate)
108
Push the battle moves.
• Out�ank someone, corner someone, encircle someone.
• Attack someone suddenly, directly, and very hard.
• Attack someone cautiously, holding reserves.
• Seize someone or something, for leverage or information.
• Make a show of force.
• Make a show of discipline.
• Offer to negotiate. Demand concession or obedience.
• Claim territory: move into it, blockade it, assault it.
• Buy out someone’s allies.
• Make a careful study of someone and attack where they’re weak.
Warlords act primarily through their people, acting directly themselves
only when cornered or caught out in the open.

GROTESQUES
A grotesque is a person—remember fundamentally a person, human, not
a monster—whose humanity has been nevertheless somehow crippled.
Choose which kind of grotesque:
• Cannibal (impulse: craves satiety and plenty)
Mutant (impulse: craves restitution, recompense)
• Pain addict (impulse: craves pain, its own or others’)
• Disease vector (impulse: craves contact, intimate and/or anonymous)
• Mindfucker (impulse: craves mastery)
• Perversion of birth (impulse: craves overthrow, chaos, the ruin of all)
reat moves for grotesques:
• Push reading a person.
Display the nature of the world it inhabits.
Display the contents of its heart.
Attack someone from behind or otherwise by stealth.
Attack someone face-on, but without threat or warning.
Insult, affront, offend or provoke someone.
Offer something to someone, or do something for someone, with
strings attached.
• Put it in someone’s path, part of someone’s day or life.
THREATS
reat moves for warlords:
109
APOCALYPSE WORLD
reaten someone, directly or else by implication.
• Steal something from someone.
• Seize and hold someone.
• Ruin something. Befoul, rot, desecrate, corrupt, adulter it.


BRUTES
A brutes threat is a group of people, with or without a leader, acting in
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