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Pre-Snap

Pre-Snap Mechanics

Pre-Snap Adjustments
Pre-Snap Movement on defense (manually) may only be done with the player being controlled for that play.
Moving multiple players is prohibited.
Moving a player and switching to another player before the snap is prohibited.
Moving a player back on special teams to protect your returner is prohibited.
Play Adjustments
You must have at least 3 pass rushers on each play. Rushing 0-2 players is forbidden.
You may only “hot route” one defensive player, per play.
Hot Routes – only quarterbacks with an awareness rating equal to or higher than 80 is allowed to hot route.
Does not include any bonus AWR rating you might get from your OC, morale, or game bonuses.
Only one hot route per play is allowed.
Changing a route to block is allowed for all QBs and does not count as a hot route.
Adjusting a route to the sticks is allowed for all QBs and does not count as a hot route.
Flipping run plays does not count as a hot route.
Blocking Icing
Calling a field goal 1:00 or less of the 1st or 2nd half, only to come out in a non-special teams play after your opponent has called a TO to ice your kick, is illegal. Once you have committed to the field goal play call, you may not call another play after the timeout. Fake field goals are allowed.
Players Out of Position
The following players may NOT play at or be placed on the depth chart at any other positions, unless they meet the position change criteria. (This does not include using the right stick in game to cycle through the various formation subs):
HB at FB
WR at TE
OG at C
OT at C
C at any other position
Quick Snapping
Quick snapping is illegal. Please allow a fair amount of time before the ball is snapped (ideally at least 5-6 seconds from breaking the huddle, when possible).
Chew Clock
The ‘Chew Clock’ mechanic cannot be turned on until the 4th quarter, unless both users agree in a blowout.
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