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Pre-Snap

Pre-Snap Mechanics

Pre-Snap Adjustments
Pre-Snap Movement on defense (manually) may only be done with the player being controlled for that play.
Moving multiple players is prohibited. You may not move a player and switch to another player before the snap.
Moving a player back on special teams to protect your returner is prohibited.
Play Adjustments
You must have at least 3 pass rushers on each play. Rushing 0-2 players is forbidden.
You may not adjust your safety depth in coach settings to play closer to the LOS all game. You may do it situationally, but it must be within reason.
You may only “hot route” one defensive player, per play.
Stunts should not be abused. This means both 1) the amount of stunts called each game, and 2) using the same stunt over and over.
Hot Routes – only quarterbacks with an awareness rating equal to or higher than 80 is allowed to hot route.
Does not include any bonus AWR rating you might get from your OC, morale, or game bonuses.
Only one hot route per play is allowed.
Changing a route to block is allowed for all QBs and does not count as a hot route.
Adjusting a route DEPTH is allowed for all QBs and does not count as a hot route.
Flipping run plays does not count as a hot route.
Quick Snapping
Quick snapping is illegal. Please allow a fair amount of time before the ball is snapped (ideally at minimum 5-6 seconds from breaking the huddle, when possible).
Chew Clock
The ‘Chew Clock’ mechanic cannot be turned on until the 4th quarter, unless both users agree in a blowout. It may not be used in overtime.
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