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🗓 Last updated at
8/21/2021
📚 On my reading/watching/podcast list:
Product design skills
Design systems
A11y
Self-help/growth/development
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B2B
+14
notes
topics
source
3
Great visual
storytelling
4
Should we use [system name] for this project?
design systems
5
Prototype to verify our assumption and find opportunities cheaper and faster.
MEH
XYZ
design process
6
Metrics of employee experience: SPACE
employee experience
7
Experience level of design systems: context, journey, factors
design systems
8
Is your system strict or loose, codular or integrated, and centralized or distributed?
design systems
9
Airbnb is famous for storytelling (story as a design material), and this video is full of great storytelling skills, and lots of great stories.
storytelling
10
Because yes, all my notes end up digital. Ultimately, my main work happens in computers, so I consider digital notes canonical. My paper notebooks are more like inboxes or scratchpads — places for thinking/remembering in the moment.
personal information
11
If your credentials and work history aren't stellar, the narrative you should convey is one of rapid growth.
interview
12
YouTube and podcasts are great ways for me to learn new things.
Set aside 10-20% of "career time" each week for learning (don't spend 100% time on projects)
self-help / learning
13
Killers for B2B products: 1) Inertia 2) Spreadsheets 3) Email & Slack workflows ... and organizational issues
B2B
14
Lagom
design systems
15
Mining creative inspiration across the visual, functional, and conceptual aspects of design and build your muscle memory.
career
interface and interaction
16
We’ll start designing apps for small audiences, not big. Companies will run on their own apps, hundreds of them, tailor-made for every team, project, and meeting. In this world, there’ll be no such thing as an edge case. All the previously underserved teams and individuals will get a perfect-fitting solution without needing to beg an engineer.
The maker generation. We all have a thing to share or to create. And we’re pushing software to support us to make our own.
trends
17
Better to have a button always enabled, and if users didn't provide some required information just highlight the empty fields, or bring up notification.
interface and interaction
18
Which qualities of people around me do I admire, and how can I learn from them?
How can I find out more about my likes and dislikes?
How can I find out more about my likes and dislikes?
How can I find out more about my likes and dislikes?
career
19
Design files are a communication tool
design systems
communication
20
Lead by example, not by explanation. In my experience, trying to document every scenario ends up creating a laundry list of exceptions.
The goal is efficiency, not consistency.
design systems
21
Growth mindset - self awareness, seeking for help, solve the problem, level up - your passion and 80/20
career
22
A design system has to be sold to be successful.
design systems
16. Adam Argyle from Google: Making your design system freeing vs. constraining
23
Many tips on portfolio, interview, portfolio presentation, and more.
job searching
interview
24
The consistent use of color keeps cognitive load low and makes for a unified and engaging user experience
Great image of guidelines in the link.
design systems
25
Always negotiate the salary with info/reasons/data, and with a range of numbers
Asking for more money <> Losing an offer
Recruiters usually put the number btw min and mid first
interview
26
Find my rituals and manage myself in order to have more time to use.
For now, I’ll summarize by saying that quality thinking time is essential to me. I prioritize it over things like TV, coffee, and sleeping in. It’s not for everybody, but time here is limited. We owe it to ourselves to use it intentionally.
self-help / learning
27
Thinking of product dev as a series of experiment leads to stronger design.
Form hypothesis from observation or opinions (small sample). Then run experiments with A/B testing (large sample). All in all it helps to approach design in a more methodical way.
design process
Design like a scientist by Netflix Designer
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