2.1 Keyboard Accessible
Make all functionality available from a keyboard
2.2 Enough Time
Provide users enough time to read and use content
2.3 Seizures and Physical Reactions
Do not design content in a way that is known to cause seizures or physical reactions.
Provide ways to help users navigate, find content, and determine where they are.
2.5 Input Modalities
Make it easier for users to operate functionality through various inputs beyond keyboard.