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Sustainability - Coral Reef

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Coral Reef Experience Breakdown

Experience Breakdown Guide

The following list serves as a comprehensive resource for developers and designers to refer to for specific details and requirements of the project as documented in the table below.
Beat: A distinct segment within a stage of the VR experience, characterized by specific actions, dialogues, or interactions. Each beat represents a finer detail of the narrative or instructional flow, contributing to the overall learning objectives and thematic progression of the stage it belongs to. Beats are essentially the building blocks of each stage.
Stage: Represents a major section within the overall VR experience, characterized by a change in location or a shift in stage type (from 'Content Delivery' to 'Interactive Activity' or vice versa). Each stage is composed of a series of beats, and the stage number changes to reflect the transition to a new thematic or functional segment of the experience.
Stage Type: A classification of each stage based on its primary purpose: either 'Content Delivery' for segments focused on presenting information or 'Interactive Activity' for parts where students engage directly with the VR environment.
Location: The virtual environment setting for each beat (e.g., CPO, Arctic underwater). This defines the visual backdrop and atmosphere of each segment.
Faculty UI Notes: A concise list of key points or reminders for the faculty to refer to during each beat, ensuring they cover all necessary topics and instructions.
Faculty Script: A detailed script for what the faculty will say during each beat. This script guides the narrative and instructional flow of the experience.
3D Objects: A list of unique three-dimensional assets used in each beat, such as models of animals, 3D data, or equipment. These objects enhance the visual and educational aspects of the VR environment.
3D Animations: Specific three-dimensional animations that occur in each beat, like melting ice or moving vehicles, adding dynamism and realism to the VR experience.
2D Content: Unique two-dimensional content for each beat, such as text overlays, images, or diagrams, providing additional information or context.
Sound: Details of audio elements included in each beat, like background music, sound effects, or voice-overs, contributing to the immersive quality of the experience.
Haptics: Specifications for any haptic feedback (like vibrations or wind) used in each beat, enhancing the tactile dimension of the VR experience.
Stage Change Confirmation UI: A checkbox to indicate whether a confirmation prompt is needed for the faculty to proceed to the next stage. This ensures smooth transitions between beats.
Faculty should always receive the Stage Change Confirmation UI when a stage changes.
Back Location: Specifies the beat to return to if the 'back' arrow is clicked.
By default, clicking the back arrow always goes back one beat, unless noted in the breakdown document.
[NOT UPDATED] Coral Reef Experience Breakdown
Beats
Stage
Stage type
Location
Content on Faculty UI
i
Faculty Script
i
3D Objects
3D Animations
2D Content
Sound
Haptics
Scene change confirmation UI
Back Location
1
Welcome to the experience & the CPO environmentsdfsdf
1
Content Delivery
CPO
Holographic Globe
Globe idle rotation
2
Introduce the Arctic
1
Content Delivery
CPO
3
Dive deeper into present day Arctic & why it is important
1
Content Delivery
CPO
4
Arrive at present day Arctic
2
Content Delivery
Helicopter
Helicopter Animates out of scene
Helicopter leaving sound
Arctic ambiance sound?
Rumble of helicopter leaving
5
Overview of present day environment & it’s living elements
2
Content Delivery
Polar bear
Polar Bear walks onto nearby ice sheet
Polar bear sound?
6
Introduction to ice measuring experience
2
Content Delivery
7
Begin ice measuring experience - drilling hole in ice
3
Interactive Activity
8
Launch ROV’s underwater
3
Interactive Activity
9
Students are completing experience
3
Interactive Activity
10
End the interactive experience
3
Interactive Activity
11
Conclude findings from ice scanning activities (ex: ice thickness, light bleed)
4
Content Delivery
12
Introduce time travel to future version of the Arctic
4
Content Delivery
13
Welcome students to future Arctic.
5
Content Delivery
14
Present environment & it’s living elements
5
Content Delivery
Grolar bear
Narluga
15
Introduce going underwater to see a new view.
5
Content Delivery
16
Overview underwater environment
6
Content Delivery
17
Introduce underwater ROV experience
6
Content Delivery
18
Begin underwater ROV experience
7
Interactive Activity
19
Students are completing experience
7
Interactive Activity
20
End the interactive experience
7
Interactive Activity
21
Conclude VR lecture
8
Content Delivery
There are no rows in this table

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