Camera Modifiers

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[New] AnimNotifyState Modifiers

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AnimNotifyState Modifiers

You might sometimes find yourself needing to modify Camera properties for a limited time during your character animations, this is where our AnimNotifyState modifiers come in. These handy modifiers allow you to change the FOV, the Arm Target/Socket Offsets, and/or the Arm Length through AnimNotifyStates.
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You can find thse modifiers in the UGC Player Camera Manager class by updating to the latest version of UGC on UE5.5 and above.
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These modifiers are specifically made for the FOV, Arm Length and Arm Offsets properties. If you want to modify other settings during an animation, consider using our ANS_UGCCameraDataAsset AnimNotifyState class that allow you to push/pop a whole camera data asset during a character animation.

How to use them

In your Anim Montage, right click on a Notify Track and select one of our AnimNotifyStates ​
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FOV AnimNotifyState
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Arm Offsets AnimNotifyState
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Arm Length AnimNotifyState
Each of the modifiers has the following settings:
Settings
Name
Description
Target Value
The overriding value to blend to.
Blend-in Duration
The time needed to blend into the target value.
Blend-in Curve
The nornalized easing curve to use for the blend-in. If unsure, either leave empty or use Hermite.
Blend-out Duration
The time needed to blend out to the normal gameplay value. The blend-out starts before the end of the notify state.
Blend-out Curve
The nornalized easing curve to use for the blend-out. If unsure, either leave empty or use Hermite.
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Blend Out

The blend out starts before the anim notify ends. If your blend out duration is 1s, the blend out will start 1s before the end of the anim notify state, so keep that in mind!
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