will produce a comprehensive set of digital learning trainings and resources for teachers aimed at integrating EOS’s Conditions of Belonging into Advanced Placement (AP) STEM environments. These resources will empower teachers with tools to ensure equitable access to advanced-level courses for students in marginalized communities that have historically been occluded from these spaces.
Leading Educators will employ a human-centered design approach for this project. We will create solutions to increase student belonging in advanced level courses by understanding the needs, pain points, and desires of stakeholders most responsible for creating the Conditions of Belonging. This approach will illuminate the diverse needs and perspectives of EOS’s network of stakeholders, ensuring that our solutions meet both the needs of EOS and the teachers according to EOS’s strategic plan. By actively engaging with stakeholders throughout the project, we will foster a sense of ownership and collaboration, ultimately leading to more effective, inclusive, and sustainable outcomes.
Project Challenge Statements
A challenge statement is a focused description of a problem or opportunity that a design team aims to address. Challenge statements help define the scope and direction of a design project by articulating the specific problem to be solved or the user need to be met.
Bring the Conditions of Belonging to Life: How might we empower teachers to create inclusive classrooms that foster student belonging and well-being?
Use Tech Purposefully: How might we build a supportive educator learning community, combining technology for scale with personalized support, that builds teachers skills and mindsets?
Start with an onboarding and alignment session with key members of the team to frame the challenge, capture key insights, identify constraints, and align on foundational criteria.
Review key materials from EOS, including but not limited to: key research, program data, key frameworks, etc. We may also conduct several interviews with staff members or other key stakeholders.
Stage 2: Research Users, Generate Insights, Design Criteria
Building on the materials shared in Step 1, collect additional data to identify and build user profiles and segments by key characteristics that might influence design criteria.
Synthesize data to identify key themes to inform concept development and design criteria.
Stage 3: Design Sprint and Stakeholder Feedback
Once aligned on design criteria and user insights, conduct several cycles of design and feedback. Based on criteria, may chunk the design process to focus on critical and disparate components of the PL, so multiple ideas can be developed at once.
Feedback sessions may focus on chunks of content, engagement strategies, delivery, or combinations of multiple elements.
Stage 4: User Testing
Design several tests to focus on the specific needs and challenges identified during the earlier steps of the process and to avoid a one-size-fits-all approach.
Possible versions of this test might include pitch decks, visual mockups (PDF or basic webpage), or full intro PL session.
Stage 5: PL Refinement and Completion
After tests have concluded, team will share its findings and chart a path to move the PL to completion.
Run additional tests and feedback sessions as modules are completed.