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Blender Hair creation

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Blender Hotkeys

Hotkeys

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Interface

Transform menu: N
Change the grid size grid: -
(Select the Viewport Overlays drop down menu and change the scale)
Show Polycounts: RMB click on status bar and activate Scene Statistics.
Toggle Maximize Area: Ctrl. + Spacebar
Toggle Fullscreen Area: Ctrl. + Alt + Spacebar
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Tip1: Set the spacebar action to Tools. |
Edit > Preferences > Keymap > Spacebar Action>Tools
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Tip2: Activate Viewport Overlays if you want to see or hide parts of the viewport interface like Grid/Floor, Statistics, etc. …

Navigation (Legacy)

Rotating/Orbiting: MMB + Drag
Pan: Shift + MMB + Drag
Zoom: MMB + Scroll
Navigation menu: ~ (tilde key)
Snap Orthographic views: Alt+ MMB + Drag

Navigation (Emulate 3 Mouse buttons)

Rotating/Orbiting: Alt+ LMB +Drag
Pan: Alt + Shift + LMB +Drag
Zoom: Alt + Ctrl + LMB + Drag
Navigation menu: ~ (tilde key)
Snap Orthographic views: Alt + MMB + Drag

Focusing

Focus: '.' (period key)
Focus (Alternative): ~ (tilde key)+3
Global/Local view toggle aka Isolate: /

Viewpoint (with numpad)

Orthographic/perspective mode: 5
Active camera view: 0
Front: 1
Back: Ctrl+1
Right: 3
Left: Ctrl+3
Top: 7
Bottom: Ctrl+7
Toggle opposite view: 9
Rotate toggle : 2 / 4 / 6 / 8

Simulating Numpad

Select Edit (menu)> Preferences> Input> Keyboard and enable Emulate Numpad.
(useful for laptops)
Alternatively you can have a pie menu with all the numpad hotkeys by pressing: `
This way you keep the 1,2,3 keys free to switch between different edit modes.

Viewport Shading

X- Ray mode (to select hidden sub objects): Alt + Z (toggle)
Wireframe | Solid | Material Preview | Rendered: Z + Pie Menu
Preferences - Keymap - Toggle Extra Shading Pie Menu Items
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! Mind, Alt + Z shortcut conflicts with Geforce Experience overlay You need to open the Nvidia control panel and disable the overlay.
Right click on the Nvidia system tray icon and select NVIDIA GeForce Experience. Log into your NVIDIA account. (Howest account) Click the Settings icon (gear) on top right. In the GENERAL tab, turn off IN-GAME OVERLAY and exit.

Transforming

Move/Grip: G
Rotate: R
Scale: S
Cursor (pivot) manipulation: Shift + S + (Pie menu)
Transforming along the X, Y or Z axis: press G or R or S and X or Y or Z
World/Local axis toggle: G + X + X | G + Y + Y | G + Z + Z (toggle)
Alternative: , (comma) + pie menu
Edge Slide: G + G (toggle)

Object/Edit Mode

Object/Sub Object Mode toggle: TAB
Vertex: 1 (Edit mode)
Edge: 2 (Edit mode)
Face: 3 (Edit mode)
Mesh Tools Menu: RMB on object in sub object mode.

Selecting

Cycle selection options (Box | Circle | Lasso): W
Rectangle selection tool: B
Select/Deselect: press LMB/LMB (in empty area in viewport)
Select multiple objects/subobjects: Shift + LMB
Selection Grow/Shrink (Edit mode): Ctrl + +/ Ctrl + - (NumPad)
Inverse Selection (Edit mode): Ctrl + I
Edge Loop Selection: Alt + LMB (click on next edge)
Edge Ring Selection: Alt + Ctrl. + LMB (click on next edge)
Face Loop Selection: Alt + LMB (click on next Face)
Select Face Islands: L

Select Advanced

Select Sharp Edges
Select an object,
press TAB for sub object mode,
press 2 for edge mode,
Open the Select (menu) >Select hard edges
Select Similar: Shift+G (menu)

Tip: To repeat a selection where you want to skip a few vertices, edges or faces select the two initial ones while holding the Shift key. Then hold down the Shift and Ctrl. keys and press the + key (on the Numpad) several times.

Creating Primitives

Create: Shift + A
Duplicate: Shift + D
Delete: X/Delete
Hide/Show: H/Alt + H
Isolate toggle: / (forward slash)

Snapping Tools

Activate Snapping: Shift + Tab

Modeling Part 1

Bevel: Ctr + B | (+ Scroll MMB) to control the amount of segments
Extrude: E
Extrude faces along their local normals: Alt + E
Inset: I | Press Ctrl. for Depth | Hold down Shift to slow down
(Multiple) Loop Cuts: Ctrl. + R (+ Scroll MMB)

Modeling Part 2

Join Objects: Ctrl. + J
Separate: P (creates a new object)
Split: Y (stays within the same object)
Split edge: Alt+M
Flatten surface: S + X or Y or Z + 0 (zero keyboard)
New Face from Edges tool (Fill tool): F
Fill tool: Alt + F
Grid Fill tool: Face (Menu)> Grid Fill
Context menu Vertex: 1 + RMB
Context menu Edge: 2 + RMB
Extrude | Bevel | Bridge | Slide |
Context menu Face: 3 + RMB
Extrude | Inset | Triangulate | Tris to Quads | Fill
Merging Vertices: M
Removing Double verts: Mesh (menu) > CleanUp > Merge by distance
Connect Vertex Path: J
Knife tool (cut): K | Enter to Confirm | Hold down Shift for snapping to the middle of an edge
Bisect: Shift + 8 (numpad). Then click and drag

Mesh Smoothing

Soft/Hard Edges: RMB > Shade Smooth.
Properties Editor> Object Data Properties> Normals> Activate Auto Smooth
! Alternative: Add Bevel modifier > Limited Method : Angle | Angle: 30
Give every selected edge a bevel value
Select the edges you want to bevel.
Add Bevel modifier > Limited Method : Weight
Transform>Edges Data: Mean Bevel Weight: 1.0

Handy Menu’s

Favorites window: Q Right click on a button to add something to quick favorites
Search for any function: F3
Add menu: Shift + A
Different modes: CTRL + Tab
Item menu: N
Edit Normals: ALT+N
Apply Transforms: CTRL+A
Bool menu (Enable Bool tool addon): CTRL+B
Copy/Remove modifiers from first selected object to the rest of the selection:
CTRL + L and Copy modifiers

Sculpt Mode

Brush Size: F
Brush intensity: Shift + F
Smooth Brush: Shift
Paint Mask: M
Disable Mask: A
Switch Object to Sculpt on: Alt + Q
Draw face sets
Face set menu: W
Grow/shrink face sets: Ctrl + W
Hide face sets: H
Add/hides: Shift + H
Draw face set from mouse slide: Shift + W

Rigging

Apply Shape keys: Ctrl+A -> Visual Geometry to Mesh
Detach Rig from Mesh: Modifiers -> Apply Armature

Hair Curves

invert Mask: Ctrl+I
Unmask All: A

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