Tip2: Activate Viewport Overlays if you want to see or hide parts of the viewport interface like Grid/Floor, Statistics, etc. …
Navigation (Legacy)
Rotating/Orbiting: MMB + Drag
Pan: Shift + MMB + Drag
Zoom: MMB + Scroll
Navigation menu: ~ (tilde key)
Snap Orthographic views: Alt+ MMB + Drag
Navigation (Emulate 3 Mouse buttons)
Rotating/Orbiting: Alt+ LMB +Drag
Pan: Alt + Shift + LMB +Drag
Zoom: Alt + Ctrl + LMB + Drag
Navigation menu: ~ (tilde key)
Snap Orthographic views: Alt + MMB + Drag
Focusing
Focus: '.' (period key)
Focus (Alternative): ~ (tilde key)+3
Global/Local view toggle aka Isolate: /
Viewpoint (with numpad)
Orthographic/perspective mode: 5
Active camera view: 0
Front: 1
Back: Ctrl+1
Right: 3
Left: Ctrl+3
Top: 7
Bottom: Ctrl+7
Toggle opposite view: 9
Rotate toggle : 2 / 4 / 6 / 8
Simulating Numpad
Select Edit (menu)> Preferences> Input> Keyboard and enable Emulate Numpad.
(useful for laptops)
Alternatively you can have a pie menu with all the numpad hotkeys by pressing: `
This way you keep the 1,2,3 keys free to switch between different edit modes.
Viewport Shading
X- Ray mode (to select hidden sub objects): Alt + Z (toggle)
Wireframe | Solid | Material Preview | Rendered: Z + Pie Menu
Preferences - Keymap - Toggle Extra Shading Pie Menu Items
! Mind, Alt + Z shortcut conflicts with Geforce Experience overlay
You need to open the Nvidia control panel and disable the overlay.
Right click on the Nvidia system tray icon and select NVIDIA GeForce Experience.
Log into your NVIDIA account. (Howest account)
Click the Settings icon (gear) on top right.
In the GENERAL tab, turn off IN-GAME OVERLAY and exit.
Transforming
Move/Grip: G
Rotate: R
Scale: S
Cursor (pivot) manipulation: Shift + S + (Pie menu)
Transforming along the X, Y or Z axis: press G or R or S and X or Y or Z
World/Local axis toggle: G + X + X | G + Y + Y | G + Z + Z (toggle)
Alternative: , (comma) + pie menu
Edge Slide: G + G (toggle)
Object/Edit Mode
Object/Sub Object Mode toggle: TAB
Vertex: 1 (Edit mode)
Edge: 2 (Edit mode)
Face: 3 (Edit mode)
Mesh Tools Menu: RMB on object in sub object mode.
Selecting
Cycle selection options (Box | Circle | Lasso): W
Rectangle selection tool: B
Select/Deselect: press LMB/LMB (in empty area in viewport)
Edge Loop Selection: Alt + LMB (click on next edge)
Edge Ring Selection: Alt + Ctrl. + LMB (click on next edge)
Face Loop Selection: Alt + LMB (click on next Face)
Select Face Islands: L
Select Advanced
Select Sharp Edges
Select an object,
press TAB for sub object mode,
press 2 for edge mode,
Open the Select (menu) >Select hard edges
Select Similar: Shift+G (menu)
Tip: To repeat a selection where you want to skip a few vertices, edges or faces select the two initial ones while holding the Shiftkey. Then hold down the Shift and Ctrl. keys and press the + key (on the Numpad) several times.
Creating Primitives
Create: Shift + A
Duplicate: Shift + D
Delete: X/Delete
Hide/Show: H/Alt + H
Isolate toggle: / (forward slash)
Snapping Tools
Activate Snapping: Shift + Tab
Modeling Part 1
Bevel: Ctr + B | (+ Scroll MMB) to control the amount of segments
Extrude: E
Extrude faces along their local normals: Alt + E
Inset: I | Press Ctrl. for Depth | Hold down Shift to slow down
(Multiple) Loop Cuts: Ctrl. + R (+ Scroll MMB)
Modeling Part 2
Join Objects: Ctrl. + J
Separate: P (creates a new object)
Split: Y (stays within the same object)
Split edge: Alt+M
Flatten surface: S + X or Y or Z + 0 (zero keyboard)
New Face from Edges tool (Fill tool): F
Fill tool: Alt + F
Grid Fill tool: Face (Menu)> Grid Fill
Context menu Vertex: 1 + RMB
Context menu Edge: 2 + RMB
Extrude | Bevel | Bridge | Slide |
Context menu Face: 3 + RMB
Extrude | Inset | Triangulate | Tris to Quads | Fill