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Do you love video games? Ever wondered how they are made, from the first rough idea to a fully launched product?
The Independent Game Production (IGP) major is THE Game Design major at DAE. The curriculum is built around game design as its core specialty, ensuring that every skill you learn, whether in art, programming, or production is focused on executing and realizing the games you design.
IGP teaches you how to develop games from concept to market, blending game design, art, development, and production into a holistic learning experience. The program places a strong focus on entertainment-driven indie video games, preparing students to develop for various platforms such as Steam (PC), consoles, and mobile. Whether you aspire to start your own indie studio or work in the game industry, IGP provides the technical, creative, and entrepreneurial skills to bring your ideas to life.
Through industry collaborations with Flanders Game Hub, students can refine their entrepreneurial skills through Indieship, our startup-focused internship program that helps turn game concepts into viable businesses. Even before the inception of the Indieship program, many IGP graduates have gone on to start their own studios, such as MoonMonster Studios, Salty Lemon Entertainment, Beeswax Games, Godspear Games, Boxsun,.... while others have secured positions as game designers, Unity developers, and producers in established companies.
As part of DAE’s award-winning reputation, IGP has been recognized internationally, earning distinctions in 2024 such as The Rookies Mobile Game of the Year and first place in Production Excellence for Mobile Games. Our graduates are equipped to thrive in an ever-evolving industry, mastering not just game development, but also how to launch and sustain games in the marketplace.
If you are ready to turn your game ideas into reality, IGP provides the skills, network, and window to industry connections to make it happen.
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Game Design Fundamentals
Platform Development 1
Foundation for Games
Applied Math and Physics 1
Graphics Fundamentals
Game Art 1
Platform Development 2
UI & UX
Game Design 1
Production 1
Game Art 2
Platform Development 3
Game Design 2
Production 2
Client Projects
Game Design 3
Production 3
Game Projects
Platform Development 4
Game Art 3
Graduation Work
Group projects
Internship - Start-up
Internship sem 1
Graduation Work 2
Rigging
Animation 3
Programming 1
Compositing 4
Film Projects
VFX simulation 2
3D 4
3D 1 - Sem 2
3D 1
Portfolio
Preproduction 1
Sound Integration 2
Sound Integration 1
Digital Audio Workstation 1
Audio Programming
Digital Audio Workstation 2
Tool Development
Graphics programming 2
Game Mechanics
Gameplay programming
Graphics programming 1
Gameplay scripting
Game Tech
Applied Math and Physics 2
Algorithms
Animation 4
Visual Storytelling
3D Animation 2
3D Animation 1
3D Pipeline
Compositing 2
Programming for Artists 3
Foundation for Film
Compositing 1
Realtime FX
Sculpting
Game Art Fundamentals
Applied Math and Physics Fundamentals
Programming for Artists 1
Preproduction 2
3D 2
Procedural Introduction
Programming for Artists 2
Game Asset Pipeline
Environments 1
Visual Scripting
Procedural Assets
Character Design
Stylized Design
Rigging for Games
Game Projects
Environments 2
Tools & Automation
Procedural Environments
Character Creation
Stylized Creation
3D 3
Compositing 3
VFX simulation 1
Programming 2
Programming 3
3D for Games
Programming 4
Audio Theory
Audio Implementation 1
Audio Implementation 2
Middleware 1
Middleware 2
Audio Development
Foley & Dialogue
Music for Games
Audio Lab
Middleware 3
Spatialization
Game Design Fundamentals
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Website Description
Game Design Fundamentals introduces students to the core principles that define games and their impact as cultural artifacts. This course examines games as structured systems, dramatic experiences, and facilitators of play, emphasizing their historical evolution, aesthetic and moral dimensions, and societal role.
Through a combination of game analysis, theoretical frameworks, and class discussions, students will develop a critical understanding of game design and its broader implications. Assessment will be based on participation, analytical discussions, and a final exam. Students will be required to participate in class discussions about different types of reading material.
Tools: Pen and paper for note taking.
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Semester
ECTS
3
Learning Line
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