Design Total ECTS:
Art Total ECTS:
Code Total ECTS:
Production Total ECTS: Integration Total ECTS: Regis Master Thesis
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Robin
What is expected?
The first question I feel we need to ask is “What is expect of an IGP student at the end of their 3 years”.
This can be found somewhat in the communciation Studiefiche:
Communication Studiefiche:
Goals
LR02: The student Bachelor Digital Arts & Entertainment actively and in a team-based way performs in a complex, multimedia and international context and communicates about this in an appropriate way.
LG01: Labels the different roles in a team.
LG02: Distinguishes the different personalities in a team.
LG06: Maintains transparent communication within an appropriate register.
LG07: Reflects on their own performance within a team.
LR05: The student Bachelor Digital Arts & Entertainment has a critical attitude towards his/her own work and the work of others and tests this to the expectations of the envisaged international and national labour market.
LG01: Translates evaluation criteria into their assignment.
LG02: Positions their own work in relation to the work of others.
LG03: Incorporates feedback iteratively in an assignment.
Content
The course focuses on developing skills in pitching and effective communication. Students learn how to present their ideas in a persuasive and structured manner. Additionally, emphasis is placed on the importance of teamwork and collaboration, where students learn how to effectively work together in group projects. There is also a focus on understanding and managing different personalities within a team. Students learn how to communicate and collaborate effectively with diverse individuals, taking into account different work styles, perspectives, and personality traits.
Learning outcomes
PBADAE2: The student Bachelor Digital Arts & Entertainment actively and in a team-based way performs in a complex, multimedia and international context and communicates about this in an appropriate way.
PBADAE2: The student Bachelor Digital Arts & Entertainment actively and in a team-based way performs in a complex, multimedia and international context and communicates about this in an appropriate way.
PBADAE5: The student Bachelor Digital Arts & Entertainment has a critical attitude towards his/her own work and the work of others and tests this to the expectations of the envisaged international and national labour market.
PBADAE5: The student Bachelor Digital Arts & Entertainment has a critical attitude towards his/her own work and the work of others and tests this to the expectations of the envisaged international and national labour market.
Condensed down this roughly translates to
Open and appropriate communication. Critically evaluate own and others' work, aligning it with market standards Feedback give/take/apply/evaluate Pitching and Presenting skills. Collaborate effectively in team projects.
Identify and understand different team roles and responsibilities Understand and manage diverse team personalities and work styles.
Ideal IGP Graduate
Another way to answer “What is expect of an IGP student at the end of their 3 years” is to just make up a list (with some of the studiefiche in mind).
So to me the Ideal IGP graduate has the following qualities:
1. They are Professional Communicators.
They can accurately identify the (professional) situation they find themselves in.
Instead of reacting impulsively, they: Think about the “social hierarchy” in the given situation. Consider the composition of individuals present and their potential relationships with each other. They act accordingly and professionally given the situation. They understand why they are in that given situation and understand how to behave in a professional manner to improve their chances of success.
Be it digital or in person. 2. They understand how to give and receive Feedback.
They can give constructive feedback and are capable of distinguishing objective and subjective feedback to the recipient. They offer feedback that is relevant and respects the timeframe of the recipient. They offer solutions to the feedback they give, not out of the gate but when asked for by the recipient They communicate beforehand what the recipient wants feedback on and if anything is to be disregarded. They can receive feedback in a productive manner. They do not feel the need defend themselves unless asked. They write down feedback when they deem it relevant. They communicate clearly the goal and purpose of the feedback they want to receive. They challenge the given feedback in a respectful way, after it was given, and thank the giver regardless of if they agree or not. They can distinguish objective and subjective feedback well. They express carefully and assertively if they feel the way the feedback was given was unpleasant, and ask if the giver is open to feedback on this on their own. They are put on the path of learning to not taking it personal. 3. They are Pitchers and Presenters, how to present person and product.
The IGP student understands, in objective terms, what makes for a good presentation/pitch. They are aware of their short comings in pitching and presenting, and know how to identify people that do have these skills as to then partner up with them They are able to create a compelling story with the intention of selling a product. At least in written form, preferably in spoken form. They have been given the learning tools to pitch/present in a way that is pleasant and compelling. And can use these in their careers 4. They have been given the tools to understand themselves, leading to a life long path of learning about themselves.
As we will never be able to teach them everything it is important we create a set of well defined social tools for them to lean on.
Of these tools understanding “professional” trust deserves it’s own entry (5.). Other tools are listed here:
Self Regulation & Emotional Resilience Empathy (for self and others) 5. Most importantly, they posses a fundamental and realistic understanding of the concept of trust in a professional setting.
They will know how to abuse trust, and why not to ever do it. They will know how to abuse their power, and why not to do it. They will know the 3 types of trust, in this order: Can I trust person A to do their job? Will they complete tasks reliably without constant oversight? Will they be open to help and constructive feedback? Can Person A trust me to do my job? Would they feel comfortable calling me out on poor behavior? Would they challenge my methods if they see room for improvement? Are the processes effectively designed? Are the pipelines effectively designed? Can we consistently meet our deadlines? Is the management able to make the “right” decisions? Is the overarching vision and mission part of the decision making process? Do I have the feeling, that even tough not everything is as I want it to, that we are heading in the right direction as a team/company? We at DAE should focus not the avoidance of the toxic trait commonly found in a working environment but instead teach them as to warn our students of their danger. We should allow them to become, entirely by accident, toxic leaders and employees in our group projects —as we are already doing— only for them themselves to have learned the tools to identify and solve it with limited external help. We should not only be responsible for teaching them what to avoid but also why to avoid it.
Relevant Courses and why:
The goal could be to assign each course track with a (shared) responsibility to train these skills. Obviously the Game Production track would do the heavy lifting. But it is vital other courses apply these principles as they are being taught.
Just as how Game Production 1 will, in the future, prepare students for group work, it will be best if other courses actively apply these concepts as they are being taught, this means they are inline with some sort of overarching soft-skill timeline.
By aligning course materials more closely on both hard and soft skills we can get the most out of our students whilst possibly reducing their perceived workload.
Trust, and what it truly is How to deal with a toxic work environment How to spot a toxic work environment Documenting any and all professional communication Documenting any and all professional communication Cross department communication skills Communicating with stakeholders Documenting any and all professional communication Communicating with stakeholders Documenting any and all professional communication Kasper (clickbait-ready article)
5 Soft Skills That Need Extra Care
1. Friendly Feedback
2. Clear Communication
3. Fantastic Front End
4. Social Sensors: Engaged
5. Rational Reflection