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Xenotech

White Dwarf 458 - November 2020 | p41

Gaining Xenotech

Buried throughout the Argovon System, and unearthed by the conflict, strange xenotech devices are being discovered by forces on both sides. While the Imperial forces seek to study these to better aid their understanding of the impending threat facing the system, the Necron forces seek only to reclaim their ancient artefacts and restore them to their rightful place within their tomb complexes.
Each time you fight a battle during campaign phase 2 of the Argovon Campaign, you can accumulate Xenotech points. Xenotech points are added to your total at the end of the battle unless otherwise stated. Each time you gain any Xenotech points, record the total gained. At the end of each battle in phase 2, when reporting the number of war zone points gained, each player must also report their current Xenotech points total to the Campaign Master. These points will be used in phase 3 of the Argovon Campaign.
Xenotech points are gained for the following:
• If you win a battle, gain 3 Xenotech points.
• If you draw a battle, gain 2 Xenotech points.
• If you lose a battle, gain 1 Xenotech point.
• If the enemy WARLORD is destroyed during the battle by a melee attack made by a model from your army, gain 1 Xenotech point at the end of that phase.
• Selecting the Search for Xenotech Crusade Agenda (see below).
If you are fighting a Crusade battle during campaign phase 2 of the Argovon Campaign, you can select the following agenda instead of another that is available to you.

Search for Xenotech

Xenotech Agenda
INFANTRY and BIKER units from your army can attempt the following action, as described in the Warhammer 40,000 Core Book:
‘Search for Xenotech’ (Action): At the end of your Movement phase, one unit from your army that is within 3" of an area terrain feature can start to perform this action. This action is completed at the start of your next Command phase. If completed, gain 1 Xenotech point.

Risking Xenotech

If your army is Battle-forged, during each battle in campaign phase 2, you can spend Xenotech points from your total in conjunction with Command points to use the Stratagems over the page. Each Stratagem will tell you how many Xenotech points to spend from your total when it is used. Deduct this from the total on your Order of Battle. If your Xenotech points total is 0, you cannot use any of these Stratagems until you have gained more Xenotech points.

Xenotech Stratagems

Each army in the Campaign has access to these Stratagems during phase 2 of the Argovon Campaign. Each time you use one of the Stratagems below, it will instruct you to spend a number of Xenotech points from your total, as previously described.

FIELD PROJECTOR | 1CP

Xenotech Stratagem
As this humming device is cast to the ground, it opens and several nodes fan out, projecting a wall of energy between your forces and the foe.
Use this Stratagem at the start of your opponent’s Shooting phase. Spend 1 Xenotech point and select one unit from your army. Until the end of the phase, that unit is treated as having the benefits of Light Cover (see the Warhammer 40,000 Core Book).

PERSONAL REVITALISER | 1CP

Xenotech Stratagem
Detecting rent flesh or sundered armor, this device plays a beam of sickly light over the area, repairing minor damage.
Use this Stratagem at the start of any battle round. Spend 1 Xenotech point and select one CHARACTER unit (excluding VEHICLE units) from your army. Until the end of that battle round, each time that CHARACTER model would lose a wound, roll one D6: on a 6, that wound is not lost.

SIGNAL DISRUPTOR | 1CP

Xenotech Stratagem
Extending strange aerials, this device scans the bearer’s own communications signals and blocks any that do not conform to the same patterns.
Use this Stratagem at the start of your opponent’s Reinforcement step. Spend 1 Xenotech point and select one unit from your army. Until the end of the phase, enemy models cannot be set up within 12" of that unit.

MATTER TRANSMOGRIFIER | 1CP

Xenotech Stratagem
Casting a strange beam of light upon the target, this indecipherable device alters it at a molecular level, rendering even the most threatening foe harmless.
Use this Stratagem at the start of your Shooting phase. Spend 1 Xenotech point and select one enemy unit that is within 6" of a unit from your army. Roll six D6: for each result of 4+, that enemy unit suffers 1 mortal wound.
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