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Argovon

White Dwarf 457 - October 2020 | p67

Scavengers

Even amidst the carnage and chaos of battle, you must take every opportunity to salvage the secrets left behind on the war-scarred surfaces of Argovon’s battlefields.
At the end of the battle:
• For each objective marker you control: select one unit from your army within range of that objective marker. That unit gains 1 experience point.
• If you control more objective markers than your opponent does, and your WARLORD is within range of an objective marker that is wholly within your opponent’s deployment zone, you gain 1 additional war zone point.

Defensive Bulwark

The Astra Militarum have established several vital installations throughout Argovon and have sworn to defend them from all aggressors.
You can only select this Agenda if your WARLORD has the ASTRA MILITARUM keyword.
Before the battle, identify the objective marker that is closest to your battlefield edge (if there is more than one such objective marker, select one of them).
At the end of the battle:
• If that objective marker is controlled by ASTRA MILITARUM units from your army, each ASTRA MILITARUM unit from your army within range of that objective marker gains 1 experience point.
• If your WARLORD is in range of that objective marker, you gain 1 additional war zone point.

Sacred Realm

The Sisters of Battle will defend the Emperor’s holy realm of Argovon from all trespassers with lethal force.
You can only select this Agenda if your WARLORD has the ADEPTA SORORITAS keyword.
At the end of the battle:
• If there are no enemy units (excluding AIRCRAFT units) wholly within your deployment zone, select up to three ADEPTA SORORITAS units from your army that are wholly within your deployment zone. Each of the selected units earns 2 experience points.
• If there are no enemy units remaining on the battlefield, or the only enemy units remaining on the battlefield are wholly within the enemy’s own deployment zone, and your WARLORD is wholly within your own deployment zone, you gain 1 additional war zone point.

Knightly Rivalry

The worthiness of an Imperial Knight during the Argovon Campaign is measured only by their epic deeds on the battlefield.
You can only select this Agenda if your WARLORD has the IMPERIAL KNIGHTS keyword.
Before the battle, select one enemy unit.
At the end of the battle:
• If that unit was destroyed by an IMPERIAL KNIGHT unit from your army, that IMPERIAL KNIGHT unit gains the number of experience points shown in the table below:
ENEMY UNIT POWER RATING | EXPERIENCE POINTS GAINED
1-10 | 1
11-16 | 3
17+ | 4
• If that unit was destroyed by a melee attack made by your WARLORD, you gain 1 additional war zone point.

Forbidden Xenotech

The Tech-Priests of the Adeptus Mechanicus will fight with zealous ferocity to recover xenos technology left on the battlefields of Argovon – but whether they seek to destroy or study it is not known to outsiders.
You can only select this Agenda if your WARLORD has the ADEPTUS MECHANICUS keyword.
If you selected this Agenda, then after both sides have finished deploying, your opponent must set up one objective marker anywhere on the battlefield that is not within their own deployment zone. This objective marker represents the forbidden xenotech, but does not count as an objective marker for any rules purposes other than for this Agenda.
At the end of the battle:
• If that objective marker is controlled by ADEPTUS MECHANICUS units from your army, each ADEPTUS MECHANICUS unit from your army within range of that objective marker gains 2 experience points.
• If your WARLORD is in range of that objective marker, you gain 1 additional war zone point.

Flee the Sinking Ship

Even in the midst of destruction and disaster, the Argovon Genestealer Cults sense an opportunity to stow away aboard fleeing transports and spread the word of the Four- armed Emperor to the wider galaxy.
You can only select this Agenda if your WARLORD has the GENESTEALER CULTS keyword.
At the end of the battle:
• Each GENESTEALER CULTS unit from your army that is wholly within 6" of your opponent’s battlefield edge gains 1 experience point.
• If your WARLORD is wholly within 6" of your opponent’s battlefield edge, you gain 1 additional war zone point.

Activate Dolmen Gate

A handful of solitary dolmen gates reside on the planets of the Argovon System, and only when all the required power nodes are realigned will they activate.
You can only select this Agenda if your WARLORD has the NECRONS keyword.
NECRONS CHARACTER units (excluding C’TAN SHARDS) from your army can attempt the following action, as described in the Warhammer 40,000 Core Book:
Activate Power Net (Action): At the end of your Movement phase, one unit from your army that is within 3" of the center of the battlefield can start to perform this action. This action is completed at the start of your next Command phase. This action cannot be completed more than once.
A unit gains 3 experience points if it completed this action. If your WARLORD completed this action, you gain 1 additional war zone point.

Loose Ends

An enemy agent has a stolen Necron artefacts from an Argovon tomb complex. Elimination of this individual as soon as possible will prevent that tech, and any information they have gleaned from it, from spreading.
You can only select this Agenda if your WARLORD has the DEATHWATCH keyword.
Before the battle, select one enemy CHARACTER unit.
At the end of the battle:
• If that unit has been destroyed by a DEATHWATCH unit from your army, that DEATHWATCH unit gains the number of experience points shown in the table below.
BATTLE ROUND ENEMY UNIT WAS DESTROYED | EXPERIENCE POINTS GAINED
1-2 | 4
3 | 3
4+ | 1
• If that unit was destroyed by your WARLORD, you gain 1 additional war zone point.

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